Week 10

We had the big playtesting day on Saturday. We had a booking with every group that walked in. The youngest age was 12 and we went as high as 59 years old. In the meantime, we sent a copy of the build to our client so they can test with a couple of individuals in… Continue reading Week 10

Week 9

During Week 9, we prioritized getting most of the game aspects into a build with distinct levels along with incorporating some feedback from last week This included some rough-cut scenes and dialogues to help explain the purpose of the game. In addition, we removed some distracting elements such as the hearts in the game. The… Continue reading Week 9

Week 8

Week 8 kept the team busy building the first version of our game. This week we met our client’s consultant Amanda Zwarenstein the Director of Product at Motor Neuroprosthesis and wanted to take this opportunity to get her feedback on all the mechanics we had planned. Main takeaways from the meeting: Make a game with… Continue reading Week 8

Week 7

The week started with the team presenting our project progress at the ETC mid-term (1/2s) presentation. The feedback we received from the faculty required us to reflect upon the following concerns- Design around Metrics:Design based on trackable metrics. Train the guests for the right things. Playtest for Fun:Is the concept still fun as original prototypes.… Continue reading Week 7