Shimeng (Sherry) has a background in Information Systems. Now she is a programmer with passion for films, games and interactive experiences. She is excited about applying her skills as a gameplay programmer and one of the co-producers on the team. <\/span><\/p>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
Matthew’s background is primarily in film production. He is interested in transferring his knowledge of film into the VR space, and is excited to learn more about how to edit in VR. On the project, he will be working as a writer, playtesting director, and one of two narrative designers.<\/span><\/p>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
Shana has a background in Computer Science and Studio Art (Photography Concentration). She is interested in layout and composition, and how to create spaces in VR. She enjoys watching films, playing games, learning about new technology, and she loves trying new things. On Cutting Edge, she will be working as an environmental and layout artist. <\/span><\/p>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
Liam has a background in film studies and film production (specifically sound mixing and sound design). An avid fan of cinema, games, and anything remotely interactive, Liam is looking forward to applying his knowledge of film and his newfound interest in experience design to the medium of VR. On Cutting Edge, he will be working as a sound designer, narrative designer, and one of two producers for the team<\/span><\/p>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
Yui is an artist with a background in computer science passionate about designing impactful experiences. She is excited to create compelling characters that tell stories and develop meaningful cuts and transitions for storytelling in VR.<\/span><\/p>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
Hongzhu is an effects artist and programmer with a background in computer science. He loves using technology to help realize an artist\u2019s vision, and is looking forward to using his knowledge of programming and existing software to help bring the project\u2019s cuts and transitions to life. On Cutting Edge, he is working as both tech lead and effects programmer.<\/span><\/p>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
Named in 2013 as one of the five most powerful women in gaming by Inc. magazine, and in 2011 by Fast Company as one of the most influential women in technology, Ms. Kelley co-curated the groundbreaking 2012 exhibition Joue le jeu \/ Play Along at La Ga\u00eet\u00e9 lyrique in Paris, France. She is co-founder of Kokoromi, an experimental game collective, with whom she has produced and curated the renowned GAMMA event promoting experimental games as creative expression in a social context.<\/p>
Heather\u2019s extensive career in the games industry has included design and production of AAA next-gen console games, interactive smart toys, handheld games, research games, and web communities for girls. In 2008, she was Kraus Visiting Assistant Professor of Art, and Adjunct Faculty at the Entertainment Technology Center, at Carnegie Mellon University, where she organized The Art of Play symposium and art game arcade. Her biographical sex game concept with Erin Robinson, entitled \u201cOur First Times,\u201d won the 2009 GDC Game Design Challenge, and her game concept \u201cLapis\u201d based on female orgasm won the 2006 MIGS Game Design Challenge. Her newest sex-related piece is the OhMiBod iPhone application, which uses the iPhone touch screen to control a connected OhMiBod brand vibrator.<\/p>
As moboid, Heather has created interactive projections using game engines such as Quake and Unreal. Her experimental art game work with Lynn Hughes, \u201cFabulous\/Fabuleux,\u201d was created at Montreal\u2019s Hexagram Institute and integrates gameplay into a full-body interactive installation using custom \u201csquishy\u201d interface hardware. For seven years, Heather served as co-chair of the IGDA\u2019s Women in Game Development Special Interest Group. She holds an MA from the University of Texas at Austin, where she is an alumna of the Advanced Communications Technologies Laboratory.<\/p>\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t