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Author: Matt Floyd

May 10, 2019May 14, 2019

Cutting Edge: Week Sixteen

Uncategorized by Matt Floyd

The Work This Week Finals A big portion of this week was focused on our finals presentation, which we presented on Tuesday: Final Narrative Experience We also finished up our narrative demo experience, making some last polishes: Documentation Videos In addition to this experience, this week saw us finish the second part of our deliverable: our documentation. We constructed four […]

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May 4, 2019May 6, 2019

Cutting Edge: Week Fifteen

Uncategorized by Matt Floyd

The Work This Week The work this week saw us adjusting our experience based on feedback that we received during Softs. We also got the chance to playtest our experience on Wednesday in preparation for Open House on Friday. Lastly, we began work on our documentation videos: a series of commentaries describing each kind of transition that we experimented with, […]

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April 26, 2019April 28, 2019

Cutting Edge: Week Fourteen

Uncategorized by Matt Floyd

The Work This Week At the start of the week, we finished our rough cut to showcase at Softs for faculty: Responses to this rough cut were mixed. While some of our individual transitions were deemed impressive, particularly the Suitcase transition, others less so. The presentation of the material was a touch confusing, as people wanted more clarification on what […]

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April 20, 2019April 23, 2019

Cutting Edge: Week Thirteen

Uncategorized by Matt Floyd

The Work This Week This week, the team moved closer to completing our rough cut to present next week at Softs. We also finalized our team video trailer to promote our material: We have decided to not cut any of our scenes, attempting to complete all 14 in time. Faculty and playtesters have expressed satisfaction with our narrative, so it […]

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April 13, 2019April 22, 2019

Cutting Edge: Week Twelve

Uncategorized by Matt Floyd

The Work This Week This week saw us continuing progress following feedback from Playtest Day. Voiceover: Voiceover for the experience has been recorded to include all of the scenes. We expect that this will change over the course of the next few weeks, but we wanted to record it now just to have to be able to use if we […]

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April 8, 2019April 22, 2019

Cutting Edge: Week Eleven

Uncategorized by Matt Floyd

The Work This Week: This week saw our team completing the first 5 scenes of our experience to present for ETC Playtest Day on Saturday. New assets completed this week include: An updated look of the kitchen: An the cabinet model that goes in it: An updated look of the bedroom, now with boxes and a suitcase that the main […]

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March 30, 2019April 22, 2019

Cutting Edge: Week Ten

Uncategorized by Matt Floyd

The Work This Week Pipeline Breakdown: Work continued on our pipeline. As it stands now, the work that needs to be done, mechanically, artistically, and compositionally, is as follows: The goal now is to check-in on our progress with our art assets at the beginning of next week, and, depending on our progress, we’re debating cutting down our scenelist (although […]

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March 27, 2019April 22, 2019

Cutting Edge: Week Nine

Uncategorized by Matt Floyd

The Work This Week Conferences: Over the course of this week, and spring break (in between this week and Week Eight), three team members visited conferences and found time to discuss our project work during them. Of most note, at South by South West, Liam spoke with Jessica Brillhart about our editing techniques, and we will be contacting her in […]

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March 25, 2019April 22, 2019

Cutting Edge: Week Eight

Uncategorized by Matt Floyd

The Work This Week The bulk of our Week Eight consisted of our prep for our Halves Presentation, which can be viewed here: Feedback on our progress is that: Plus: We had multiple live demos to help share the experience We took to heart the lesson that context is crucial We seem to have a path to share our work […]

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March 4, 2019April 22, 2019

Cutting Edge: Week Seven

Uncategorized by Matt Floyd

The Work This Week In addition to working towards halves, we finalized a specific narrative to work towards, which in turn gave us a list of new transitions to strive towards going forward. We also developed some concept art for our confirmed setting, and debugged some mechanics in our goldspikes from last week, based on playtesting feedback. At the end […]

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