{"id":98,"date":"2019-03-04T17:18:08","date_gmt":"2019-03-04T17:18:08","guid":{"rendered":"http:\/\/www.etc.cmu.edu\/projects\/condors\/?p=98"},"modified":"2019-03-04T17:18:08","modified_gmt":"2019-03-04T17:18:08","slug":"condors-week-seven","status":"publish","type":"post","link":"http:\/\/www.etc.cmu.edu\/projects\/condors\/index.php\/2019\/03\/04\/condors-week-seven\/","title":{"rendered":"Condors: Week Seven"},"content":{"rendered":"\n
Week seven update:<\/strong><\/p>\n\n\n\n This week we have committed to fully pursuing our pivot in the game we’re making. Over the weekend and Monday (2\/25), our designers, Julian and Sally, worked on developing a new direction for us to take our basketball-like game in. Taking inspiration from the movement mechanics that emphasized verticality in games through momentum, like Super Monkey Ball, Arkham Knight, Tiny Wings, and Tribes: Ascend, we decided to prototype a game in which players perform a diving and gliding action. Our game idea on Monday looked like this:<\/p>\n\n\n\n This idea shifted a little bit as the week progressed: the ground and launching yourself off of hills still remained, but we decided to shift more emphasis on vertical movement and the verbs “gliding” and “diving.” Thus, the current prototype we have is a four player free for all, in which players navigate an arena, racing each other to be the first to score on the specified color hoop. Video footage of this prototype can be seen below:<\/p>\n\n\n\n
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