{"id":98,"date":"2019-03-04T17:18:08","date_gmt":"2019-03-04T17:18:08","guid":{"rendered":"http:\/\/www.etc.cmu.edu\/projects\/condors\/?p=98"},"modified":"2019-03-04T17:18:08","modified_gmt":"2019-03-04T17:18:08","slug":"condors-week-seven","status":"publish","type":"post","link":"http:\/\/www.etc.cmu.edu\/projects\/condors\/index.php\/2019\/03\/04\/condors-week-seven\/","title":{"rendered":"Condors: Week Seven"},"content":{"rendered":"\n

Week seven update:<\/strong><\/p>\n\n\n\n

This week we have committed to fully pursuing our pivot in the game we’re making. Over the weekend and Monday (2\/25), our designers, Julian and Sally, worked on developing a new direction for us to take our basketball-like game in. Taking inspiration from the movement mechanics that emphasized verticality in games through momentum, like Super Monkey Ball, Arkham Knight, Tiny Wings, and Tribes: Ascend, we decided to prototype a game in which players perform a diving and gliding action.
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Our game idea on Monday looked like this:<\/p>\n\n\n\n