{"id":221,"date":"2019-05-06T15:00:01","date_gmt":"2019-05-06T15:00:01","guid":{"rendered":"http:\/\/www.etc.cmu.edu\/projects\/condors\/?p=221"},"modified":"2019-05-06T15:00:01","modified_gmt":"2019-05-06T15:00:01","slug":"condors-week-fifteen","status":"publish","type":"post","link":"http:\/\/www.etc.cmu.edu\/projects\/condors\/index.php\/2019\/05\/06\/condors-week-fifteen\/","title":{"rendered":"Condors: Week Fifteen"},"content":{"rendered":"\n
Week fifteen update:<\/strong><\/p>\n\n\n\n This week has been an exercise in listing out the small tweaks we want to make to BZZAP! before submission for finals and the ETC Open House on Friday.<\/p>\n\n\n\n From a gameplay standpoint, we have added a few features to encourage passing and team play more: <\/p>\n\n\n\n The final mechanics are gone over in our tutorial video, which we released this week to supplement our experience. The overall reaction to the video in our Open House presentations were positive – but generally it was felt that it was too long (especially if there were players present who were already familiar). That being said, it did help reduce the learning curve for novice players, even if they weren’t able to absorb all of the information with one viewing.<\/p>\n\n\n\n