{"id":125,"date":"2019-04-05T20:58:50","date_gmt":"2019-04-05T20:58:50","guid":{"rendered":"http:\/\/www.etc.cmu.edu\/projects\/condors\/?p=125"},"modified":"2019-04-05T21:14:38","modified_gmt":"2019-04-05T21:14:38","slug":"condors-week-eleven","status":"publish","type":"post","link":"http:\/\/www.etc.cmu.edu\/projects\/condors\/index.php\/2019\/04\/05\/condors-week-eleven\/","title":{"rendered":"Condors: Week Eleven"},"content":{"rendered":"\n
Week eleven updates:<\/strong><\/p>\n\n\n\n With most of our movement and camera systems settled (for now, we believe they’re good enough to move forward with), we have been focusing our efforts on really nailing the attack\/defend player dynamics. What do players do when they have the ball and are attacking? What do players do when they don’t have the ball and are defending\/assisting their teammate? These are important questions for us, especially because the majority of the time players probably won’t have possession of the ball. Fostering the ability for players to strategize will help us promote the couch conversation we’re looking for with our game.<\/p>\n\n\n\n To break down some of the gameplay flows, our designers drafted this chart:<\/p>\n\n\n\n