{"id":291,"date":"2017-03-11T17:11:55","date_gmt":"2017-03-11T17:11:55","guid":{"rendered":"http:\/\/www.etc.cmu.edu\/projects\/tiny\/?p=291"},"modified":"2017-05-04T21:10:38","modified_gmt":"2017-05-04T21:10:38","slug":"week-8-2","status":"publish","type":"post","link":"http:\/\/www.etc.cmu.edu\/projects\/tiny\/index.php\/2017\/03\/11\/week-8-2\/","title":{"rendered":"Week 8 (3\/6 – 3\/10)"},"content":{"rendered":"

Production & Play Testing in ETC<\/strong><\/p>\n

This week we implemented all designs (level design, art design, UI design) into the game, after solving some bugs, we also did a play test within ETC.<\/p>\n

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Feedback from ETC Play Test<\/strong><\/p>\n

UI\/UX
\nAdd measurement such as a number of angle will be helpful.<\/p>\n

Gameplay
\nAdd big treasure for rewards. (Indiana Jones style with magic effect)<\/p>\n

Art
\nGive some particle effects of the door open instead of using the beam.<\/p>\n

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Jesse’s feedback<\/strong><\/p>\n