{"id":178,"date":"2017-02-03T22:36:04","date_gmt":"2017-02-03T22:36:04","guid":{"rendered":"http:\/\/www.etc.cmu.edu\/projects\/tiny\/?p=178"},"modified":"2017-05-04T21:16:13","modified_gmt":"2017-05-04T21:16:13","slug":"week-3-130-23","status":"publish","type":"post","link":"http:\/\/www.etc.cmu.edu\/projects\/tiny\/index.php\/2017\/02\/03\/week-3-130-23\/","title":{"rendered":"Week 3 (1\/30 – 2\/3)"},"content":{"rendered":"
This week, Jun finished the first design solution for the branding of Tiny.<\/p>\n
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logo<\/p>\n
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poster<\/p>\n
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halfsheet<\/p>\n
Lena did concept design for poster and logo as well.<\/p>\n
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Jibran create a few paper prototypes with the team.<\/p>\n
Carl worked on a digital prototype on ipad.<\/p>\n
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We met Jesse on Tuesday and following his advice looked at each of our main ideas using various design lenses, in particular using the lens of spectation atmosphere and fantasy and help to help us come up with art concepts for the game.Also we considered each game in terms of transformation, activity and game.<\/p>\n
Following Jessie’s advice to better to use specialization, we refined the paper prototype, and playtested it. We\u00a0also created two more paper prototypes and play tested those.<\/p>\n
Jesse\u00a0also commented that \u2018spatialization\u2019 was a good avenue to investigate for teaching angles. So considering his advice we adapted Angle Ninja<\/strong>. Instead of making gestures to create obtuse, acute, right angled, and straight angles to defeat a single enemy we would instead have multiple enemies which we would attack from a fixed position on the iPad.<\/p>\n The shift in design was due to wanting to focus on the fundamental lesson of teaching familiarity with angles rather than the more advanced one\u00a0of the special properties of angles.<\/p>\n