{"id":107,"date":"2017-02-03T22:35:25","date_gmt":"2017-02-03T22:35:25","guid":{"rendered":"http:\/\/www.etc.cmu.edu\/projects\/tiny\/?p=107"},"modified":"2017-05-04T21:15:13","modified_gmt":"2017-05-04T21:15:13","slug":"week-2-123-127","status":"publish","type":"post","link":"http:\/\/www.etc.cmu.edu\/projects\/tiny\/index.php\/2017\/02\/03\/week-2-123-127\/","title":{"rendered":"Week 2 (1\/23-1\/27)"},"content":{"rendered":"
In the week 2, we have decided team members’ roles and responsibilities.<\/p>\n
We would like to gain real working experience with a client, learning about how an actual game is created through a detailed design process. We believe we will benefit from this lifelong experience, and keep creating new games with what we learned here.<\/p>\n
We hope our game can be simple and intuitive to interact with. It should provide insightful game-play to the audience. By the end of this semester, we hope the game can be published to the app store.<\/p>\n
After discussion with the clients, the final deliverable should be a ready-to-ship iPad game. The game should be able to teach students from 4th to 6th grade who required alternative learning, the basic concept of angles through a fun experience.<\/p>\n
Below is our tentative production schedule:<\/p>\n
We adopt agile production method, so everything is very flexible.<\/p>\n
-and also about life long learning, in terms of how you learn something above and beyond school…<\/em> Jun and Lena sketched out a few design solutions for logo, half-sheet and poster. The branding materials should convey a pleasant educational experience for the children, with a focus on angle education and adoption of bright colors.<\/p>\n On Wednesday, we met Jesse and presented our initial ideas to him, and he suggested various research avenues and told us to create lots of prototypes.<\/p>\n On Friday, the team visited the clients, Audrey from Intermediate Unit 1 and students & teacher from Colonial School. We\u00a0presented game research to the student and studies about their interest, such as what kind of games, and art style they like. We\u00a0collected feedback and documented this research.<\/p>\n
\n -start thinking of the specific deliverable you have (in relation to the semester calendar<\/em>
\n -and how this lines up with your project cycle and scheduling<\/em><\/p>\n