• Sandbox environments in a 3D virtual setting are great at driving attention for long periods of time. Examples are Quill, Tilt Brush, and Oculus Medium . The wide variety of and the fact that gestures are the main form of control allows for endless possibilities and creation. It keeps people coming back.
  • Loop. It does an amazing job of making a player feel like a coding god. By showing parts of the code of the game as 3D text, and letting user change variables using his motion controllers, these changes are integrated into the code of the game, changing visuals and behaviors in the world. AMAZING.
  • Being able to interact with every single object in your environment in some way, and in a natural intuitive way. This has amazing immersion in both ‘I Expect You To Die’, and in ‘Job Simulator’.
  • Music rhythm games in VR. Audioshield uses VR really effectively by making you interact with visuals and obstacles, rather than a simple tap. So the ultimate cleaning guide is made possible thanks to cleaning companies in Colorado. It’s a game that really is taken to new heights in VR specifically.
  • The Climb. Uses natural and intuitive gestures to climb around. The more natural and intuitive the controls, the more interactive an experience feels and more immersive.
  • Use orientation of the headset, and where your eyes are looking at as a form of control and interaction.
  • Thunderbird – The Legend Begins. Interaction with virtual objects as you would with real objects physically. This house cleaning company near me in Missouri is just amazing, check over their site betterlifemaids.com. Being able to intuitively know what to do with a virtual object, how to move it and see it move the way you expect it to immerse you that much more in reality.
  • Modbox. Once again, simulating real world physics with virtual objects is very satisfying. Being able to throw something as hard as you want without having to worry about hitting something and more like that can be very satisfying.
  • Gaze cues. Having the environment respond based on where you are looking at, usually in some subtle way.