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clientconnclnt.h

00001 // ----------------------------------------------------------------------- //
00002 //
00003 // MODULE  : clientconnclnt.h
00004 //
00005 // PURPOSE : CClientConnClnt object class - Definition
00006 //
00007 // CREATED : 02/11/01
00008 //
00009 // (c) 2001 LithTech, Inc.  All Rights Reserved
00010 //
00011 // ----------------------------------------------------------------------- //
00012 
00013 #ifndef __CLIENT_CONN_CLNT_H__
00014 #define __CLIENT_CONN_CLNT_H__
00015 
00016 
00017 // Engine includes
00018 #include <ltengineobjectsclient.h>
00019 #include <autoview/autoview.h>
00020 
00022 class CClientConnClnt : public BaseClassClient
00023 {
00024 public:
00025         // Construction / destruction
00026         CClientConnClnt();
00027         virtual ~CClientConnClnt();
00028 
00029         distr_class(CClientConnClnt);
00030 
00031         // Called when server updates the associated values
00032         virtual void    RemotePositionUpdate(LTVector3f& newPosition);
00033         virtual void    RemoteRotationUpdate(LTOrientation& newOrientation);
00034         virtual void    RemoteVelocityUpdate(LTVector3f& newVelocity);
00035         virtual void    RemoteAngularVelocityUpdate(LTVector3f& newAngVelocity);
00036 
00037         void                    Init();
00038 
00039         void                    OnCommandOn(int32 command, uint32 nActCmd);
00040         void                    OnCommandOff(int32 command, uint32 nActCmd);
00041         
00042         LTRESULT                HandleInput();
00043         LTRESULT                Update(float fFrameTime);
00044 
00045         void                    SetRotation(LTOrientation oRot);
00046 
00047         int32                   GetClientID()                           { return m_nClientID; }
00048 
00049         void                    CallbackClientID(const uint32& nOldVal);
00050         
00051         void                    AddPlayer();
00052         void                    RemovePlayer();
00053 
00054   protected:
00055         bool                            m_bFirstUpdate; // Flag to mark first update loop.
00056 
00057         distr_callback_fn(CClientConnClnt, uint32, m_nClientID, CallbackClientID);
00058         distr_uint32_callback(m_nClientID,              AVITEM_REG, 11, 0);
00059         distr_uint32(m_nPlayers,                                AVITEM_REG, 10, 0);
00060         
00061 };
00062 
00063 
00064 #endif  // __CLIENT_CONN_CLNT_H__

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