MODEL PIPELINE

In MAX or Maya:
1. Create the model
2. Apply the UV texture coordinates
3. Insure mesh quality by utilizing ‘Xform’ modifier in 3ds Max
4. Move mesh center to origin
5. Attach the mesh to the bones

 

 


6. Animate the bones
7. Export the model to .LTA format

 

to ModelEdit steps

 

 

Visit the ETC

 
Visit the Children's Museum online at www.pittsburghkids.org!