#include <pandabase.h>#include <configurable.h>#include <namedNode.h>#include <lensNode.h>#include <typedReferenceCount.h>#include <graphicsStateGuardian.h>#include <allAttributesWrapper.h>#include <allTransitionsWrapper.h>#include <pointerTo.h>#include "shader.I"Go to the source code of this file.
Compounds | |
| class | FrustumShader |
| class | Shader |
| class | Shader::Visualize |
1.3