DisplayPixelBuffer(PT(PixelBuffer)&, Shader *)=0 | Shader::Visualize | [pure virtual] |
DisplayTexture(PT(Texture)&, Shader *)=0 | Shader::Visualize | [pure virtual] |
Flush(void)=0 | Shader::Visualize | [pure virtual] |
Visualize(void) | Shader::Visualize | |
~Visualize(void) | Shader::Visualize | [virtual] |