ReferenceCount::__pad0__ | ReferenceCount | [protected] |
Configurable::__pad0__ | TypedObject | |
_blend | ProjtexShader | [protected] |
_frusta | FrustumShader | [protected] |
_multipass_on | Shader | [protected] |
_priority | Shader | [protected] |
_type_handle | ProjtexShader | [private, static] |
_viz | Shader | [static] |
add_frustum(LensNode *frust) | FrustumShader | |
apply(Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg) | ProjtexShader | [virtual] |
check_config() const | Configurable | [inline] |
config(void) | ProjtexShader | [virtual] |
Configurable(void) | Configurable | [inline] |
force_init_type() | ProjtexShader | [inline, virtual] |
FrustumShader(void) | FrustumShader | [inline, protected] |
get_class_type() | ProjtexShader | [inline, static] |
get_num_frusta(void) const | FrustumShader | [inline] |
get_priority(void) const | Shader | [virtual] |
get_texture(void) | ProjtexShader | [inline] |
get_type() const | ProjtexShader | [inline, virtual] |
get_type_index() const | TypedObject | |
get_viz(void) | Shader | [static] |
init_type() | ProjtexShader | [inline, static] |
is_dirty(void) const | Configurable | [inline] |
is_exact_type(TypeHandle handle) const | TypedObject | |
is_of_type(TypeHandle handle) const | TypedObject | |
LensVector typedef | FrustumShader | |
make_dirty(void) | Configurable | [inline] |
ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount | [protected] |
Configurable::operator=(const TypedObject ©) | TypedObject | |
pre_apply(Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *) | Shader | [virtual] |
ProjtexShader(Texture *texture=NULL, ColorBlendProperty::Mode mode=ColorBlendProperty::M_multiply) | ProjtexShader | |
PT(Texture) _texture | ProjtexShader | [protected] |
ref() const | ReferenceCount | [protected] |
ReferenceCount() | ReferenceCount | [protected] |
ReferenceCount(const ReferenceCount &) | ReferenceCount | [protected] |
remove_frustum(LensNode *frust) | FrustumShader | |
set_multipass(bool on) | Shader | [virtual] |
set_priority(int priority) | Shader | [virtual] |
set_texture(Texture *texture) | ProjtexShader | [inline] |
set_viz(Visualize *) | Shader | [static] |
Shader() | Shader | [protected] |
test_ref_count_integrity() const | ReferenceCount | [protected] |
TypedObject() | TypedObject | |
TypedObject(const TypedObject ©) | TypedObject | |
unref() const | ReferenceCount | [protected] |
~FrustumShader(void) | FrustumShader | [inline, virtual] |
~ProjtexShader() | ProjtexShader | [inline] |
~ReferenceCount() | ReferenceCount | [protected] |
~Shader(void) | Shader | [inline, virtual] |