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ParticleSystem Member List

This is the complete list of members for ParticleSystem, including all inherited members.
__pad0__ParticleSystem [private]
_active_system_flagParticleSystem [private]
_angular_forcesPhysical [protected]
_birth_rateParticleSystem [private]
_free_particle_fifoParticleSystem [private]
_i_was_spawned_flagParticleSystem [private]
_linear_forcesPhysical [protected]
_litter_sizeParticleSystem [private]
_litter_spreadParticleSystem [private]
_living_particlesParticleSystem [private]
_local_velocity_flagParticleSystem [private]
_managerParticleSystem [private]
_particle_pool_sizeParticleSystem [private]
_phys_bodyPhysical [protected]
_physics_objectsPhysical [protected]
_spawn_on_death_flagParticleSystem [private]
_spawn_templatesParticleSystem [private]
_system_ageParticleSystem [private]
_system_grows_older_flagParticleSystem [private]
_system_lifespanParticleSystem [private]
_template_system_flagParticleSystem [private]
_tics_since_birthParticleSystem [private]
add_angular_force(AngularForce *f)Physical [protected]
add_linear_force(LinearForce *f)Physical [protected]
add_physics_object(PhysicsObject *po)Physical [protected]
add_spawn_template(ParticleSystem *ps)ParticleSystem [private]
birth_litter(void)ParticleSystem [private]
birth_particle(void)ParticleSystem [private]
clear_angular_forces(void)Physical [protected]
clear_linear_forces(void)Physical [protected]
clear_physics_objects(void)Physical [protected]
clear_spawn_templates(void)ParticleSystem [private]
force_init_type()Physical [inline, virtual]
get_active_system_flag(void) constParticleSystem [private]
get_angular_forcesPhysical
get_birth_rate(void) constParticleSystem [private]
get_class_type(void)Physical [inline, static]
get_emitter(void) constParticleSystem [private]
get_factory(void) constParticleSystem [private]
get_i_was_spawned_flag(void) constParticleSystem [private]
get_linear_forcesPhysical
get_litter_size(void) constParticleSystem [private]
get_litter_spread(void) constParticleSystem [private]
get_living_particles(void) constParticleSystem [private]
get_local_velocity_flag(void) constParticleSystem [private]
get_num_angular_forces(void) constPhysical [protected]
get_num_linear_forces(void) constPhysical [protected]
get_object_vectorPhysical
get_phys_body(void) constPhysical [protected]
get_physical_node(void) constPhysical [protected]
get_physics_manager(void) constPhysical [protected]
get_pool_size(void) constParticleSystem [private]
get_render_parent(void) constParticleSystem [private]
get_renderer(void) constParticleSystem [private]
get_spawn_on_death_flag(void) constParticleSystem [private]
get_spawn_render_node(void) constParticleSystem [private]
get_system_age(void) constParticleSystem [private]
get_system_grows_older_flag(void) constParticleSystem [private]
get_system_lifespan(void) constParticleSystem [private]
get_type(void) constPhysical [inline, virtual]
get_type_index() constTypedObject
induce_labor(void)ParticleSystem [private]
init_type(void)Physical [inline, static]
is_exact_type(TypeHandle handle) constTypedObject
is_of_type(TypeHandle handle) constTypedObject
kill_particle(int pool_index)ParticleSystem [private]
operator=(const TypedReferenceCount &copy)TypedReferenceCount
TypedObject::operator=(const TypedObject &copy)TypedObject
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [protected]
ParticleSystem(const ParticleSystem &copy)ParticleSystem [private]
ParticleSystemManager classParticleSystem [friend]
Physical(const Physical &copy)Physical [protected]
PhysicalNode classPhysical [friend]
PhysicsManager classPhysical [friend]
pre_allocPhysical [protected]
PT(BaseParticleFactory) _factoryParticleSystem [private]
PT(BaseParticleEmitter) _emitterParticleSystem [private]
PT(BaseParticleRenderer) _rendererParticleSystem [private]
PT(PandaNode) _render_parentParticleSystem [private]
PT(PandaNode) _render_nodeParticleSystem [private]
PT(PandaNode) _spawn_render_nodeParticleSystem [private]
Physical::PT(LinearForce) get_linear_force(int index) constPhysical [protected]
Physical::PT(AngularForce) get_angular_force(int index) constPhysical [protected]
ref() constReferenceCount [protected]
ReferenceCount()ReferenceCount [protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [protected]
remove_angular_force(AngularForce *f)Physical [protected]
remove_linear_force(LinearForce *f)Physical [protected]
render(void)ParticleSystem [private]
resize_pool(int size)ParticleSystem [private]
set_active_system_flag(bool a)ParticleSystem [private]
set_birth_rate(float new_br)ParticleSystem [private]
set_emitter(BaseParticleEmitter *e)ParticleSystem [private]
set_factory(BaseParticleFactory *f)ParticleSystem [private]
set_litter_size(int new_ls)ParticleSystem [private]
set_litter_spread(int new_ls)ParticleSystem [private]
set_local_velocity_flag(bool lv)ParticleSystem [private]
set_pool_size(int size)ParticleSystem [private]
set_render_parent(PandaNode *node)ParticleSystem [private]
set_renderer(BaseParticleRenderer *r)ParticleSystem [private]
set_spawn_on_death_flag(bool sod)ParticleSystem [private]
set_spawn_render_node(PandaNode *node)ParticleSystem [private]
set_system_age(float age)ParticleSystem [private]
set_system_grows_older_flag(bool sgo)ParticleSystem [private]
set_system_lifespan(float sl)ParticleSystem [private]
set_template_system_flag(bool tsf)ParticleSystem [private]
spawn_child_system(BaseParticle *bp)ParticleSystem [private]
test_ref_count_integrity() constReferenceCount [protected]
TypedObject()TypedObject
TypedObject(const TypedObject &copy)TypedObject
TypedReferenceCount()TypedReferenceCount
TypedReferenceCount(const TypedReferenceCount &copy)TypedReferenceCount
unref() constReferenceCount [protected]
update(float dt)ParticleSystem [private]
~ParticleSystem(void)ParticleSystem [private]
~Physical(void)Physical [protected, virtual]
~ReferenceCount()ReferenceCount [protected]

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