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ParticleSystem Member List
This is the complete list of members for
ParticleSystem
, including all inherited members.
__pad0__
ParticleSystem
[private]
_active_system_flag
ParticleSystem
[private]
_angular_forces
Physical
[protected]
_birth_rate
ParticleSystem
[private]
_free_particle_fifo
ParticleSystem
[private]
_i_was_spawned_flag
ParticleSystem
[private]
_linear_forces
Physical
[protected]
_litter_size
ParticleSystem
[private]
_litter_spread
ParticleSystem
[private]
_living_particles
ParticleSystem
[private]
_local_velocity_flag
ParticleSystem
[private]
_manager
ParticleSystem
[private]
_particle_pool_size
ParticleSystem
[private]
_phys_body
Physical
[protected]
_physics_objects
Physical
[protected]
_spawn_on_death_flag
ParticleSystem
[private]
_spawn_templates
ParticleSystem
[private]
_system_age
ParticleSystem
[private]
_system_grows_older_flag
ParticleSystem
[private]
_system_lifespan
ParticleSystem
[private]
_template_system_flag
ParticleSystem
[private]
_tics_since_birth
ParticleSystem
[private]
add_angular_force
(AngularForce *f)
Physical
[protected]
add_linear_force
(LinearForce *f)
Physical
[protected]
add_physics_object
(PhysicsObject *po)
Physical
[protected]
add_spawn_template
(ParticleSystem *ps)
ParticleSystem
[private]
birth_litter
(void)
ParticleSystem
[private]
birth_particle
(void)
ParticleSystem
[private]
clear_angular_forces
(void)
Physical
[protected]
clear_linear_forces
(void)
Physical
[protected]
clear_physics_objects
(void)
Physical
[protected]
clear_spawn_templates
(void)
ParticleSystem
[private]
force_init_type
()
Physical
[inline, virtual]
get_active_system_flag
(void) const
ParticleSystem
[private]
get_angular_forces
Physical
get_birth_rate
(void) const
ParticleSystem
[private]
get_class_type
(void)
Physical
[inline, static]
get_emitter
(void) const
ParticleSystem
[private]
get_factory
(void) const
ParticleSystem
[private]
get_i_was_spawned_flag
(void) const
ParticleSystem
[private]
get_linear_forces
Physical
get_litter_size
(void) const
ParticleSystem
[private]
get_litter_spread
(void) const
ParticleSystem
[private]
get_living_particles
(void) const
ParticleSystem
[private]
get_local_velocity_flag
(void) const
ParticleSystem
[private]
get_num_angular_forces
(void) const
Physical
[protected]
get_num_linear_forces
(void) const
Physical
[protected]
get_object_vector
Physical
get_phys_body
(void) const
Physical
[protected]
get_physical_node
(void) const
Physical
[protected]
get_physics_manager
(void) const
Physical
[protected]
get_pool_size
(void) const
ParticleSystem
[private]
get_render_parent
(void) const
ParticleSystem
[private]
get_renderer
(void) const
ParticleSystem
[private]
get_spawn_on_death_flag
(void) const
ParticleSystem
[private]
get_spawn_render_node
(void) const
ParticleSystem
[private]
get_system_age
(void) const
ParticleSystem
[private]
get_system_grows_older_flag
(void) const
ParticleSystem
[private]
get_system_lifespan
(void) const
ParticleSystem
[private]
get_type
(void) const
Physical
[inline, virtual]
get_type_index
() const
TypedObject
induce_labor
(void)
ParticleSystem
[private]
init_type
(void)
Physical
[inline, static]
is_exact_type
(TypeHandle handle) const
TypedObject
is_of_type
(TypeHandle handle) const
TypedObject
kill_particle
(int pool_index)
ParticleSystem
[private]
operator=
(const TypedReferenceCount ©)
TypedReferenceCount
TypedObject::operator=
(const TypedObject ©)
TypedObject
ReferenceCount::operator=
(const ReferenceCount &)
ReferenceCount
[protected]
ParticleSystem
(const ParticleSystem ©)
ParticleSystem
[private]
ParticleSystemManager
class
ParticleSystem
[friend]
Physical
(const Physical ©)
Physical
[protected]
PhysicalNode
class
Physical
[friend]
PhysicsManager
class
Physical
[friend]
pre_alloc
Physical
[protected]
PT
(BaseParticleFactory) _factory
ParticleSystem
[private]
PT
(BaseParticleEmitter) _emitter
ParticleSystem
[private]
PT
(BaseParticleRenderer) _renderer
ParticleSystem
[private]
PT
(PandaNode) _render_parent
ParticleSystem
[private]
PT
(PandaNode) _render_node
ParticleSystem
[private]
PT
(PandaNode) _spawn_render_node
ParticleSystem
[private]
Physical::PT
(LinearForce) get_linear_force(int index) const
Physical
[protected]
Physical::PT
(AngularForce) get_angular_force(int index) const
Physical
[protected]
ref
() const
ReferenceCount
[protected]
ReferenceCount
()
ReferenceCount
[protected]
ReferenceCount
(const ReferenceCount &)
ReferenceCount
[protected]
remove_angular_force
(AngularForce *f)
Physical
[protected]
remove_linear_force
(LinearForce *f)
Physical
[protected]
render
(void)
ParticleSystem
[private]
resize_pool
(int size)
ParticleSystem
[private]
set_active_system_flag
(bool a)
ParticleSystem
[private]
set_birth_rate
(float new_br)
ParticleSystem
[private]
set_emitter
(BaseParticleEmitter *e)
ParticleSystem
[private]
set_factory
(BaseParticleFactory *f)
ParticleSystem
[private]
set_litter_size
(int new_ls)
ParticleSystem
[private]
set_litter_spread
(int new_ls)
ParticleSystem
[private]
set_local_velocity_flag
(bool lv)
ParticleSystem
[private]
set_pool_size
(int size)
ParticleSystem
[private]
set_render_parent
(PandaNode *node)
ParticleSystem
[private]
set_renderer
(BaseParticleRenderer *r)
ParticleSystem
[private]
set_spawn_on_death_flag
(bool sod)
ParticleSystem
[private]
set_spawn_render_node
(PandaNode *node)
ParticleSystem
[private]
set_system_age
(float age)
ParticleSystem
[private]
set_system_grows_older_flag
(bool sgo)
ParticleSystem
[private]
set_system_lifespan
(float sl)
ParticleSystem
[private]
set_template_system_flag
(bool tsf)
ParticleSystem
[private]
spawn_child_system
(BaseParticle *bp)
ParticleSystem
[private]
test_ref_count_integrity
() const
ReferenceCount
[protected]
TypedObject
()
TypedObject
TypedObject
(const TypedObject ©)
TypedObject
TypedReferenceCount
()
TypedReferenceCount
TypedReferenceCount
(const TypedReferenceCount ©)
TypedReferenceCount
unref
() const
ReferenceCount
[protected]
update
(float dt)
ParticleSystem
[private]
~ParticleSystem
(void)
ParticleSystem
[private]
~Physical
(void)
Physical
[protected, virtual]
~ReferenceCount
()
ReferenceCount
[protected]
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