ReferenceCount::__pad0__ | ReferenceCount | [protected] |
Configurable::__pad0__ | TypedObject | |
_color | OutlineShader | [protected] |
_multipass_on | Shader | [protected] |
_priority | Shader | [protected] |
_type_handle | OutlineShader | [private, static] |
_viz | Shader | [static] |
apply(Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg) | OutlineShader | [virtual] |
check_config() const | Configurable | [inline] |
config(void) | OutlineShader | [virtual] |
Configurable(void) | Configurable | [inline] |
force_init_type() | OutlineShader | [inline, virtual] |
get_class_type() | OutlineShader | [inline, static] |
get_priority(void) const | Shader | [virtual] |
get_type() const | OutlineShader | [inline, virtual] |
get_type_index() const | TypedObject | |
get_viz(void) | Shader | [static] |
init_type() | OutlineShader | [inline, static] |
is_dirty(void) const | Configurable | [inline] |
is_exact_type(TypeHandle handle) const | TypedObject | |
is_of_type(TypeHandle handle) const | TypedObject | |
make_dirty(void) | Configurable | [inline] |
ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount | [protected] |
Configurable::operator=(const TypedObject ©) | TypedObject | |
OutlineShader(void) | OutlineShader | |
OutlineShader(const Colorf &color) | OutlineShader | |
pre_apply(Node *, const AllAttributesWrapper &, const AllTransitionsWrapper &, GraphicsStateGuardian *) | Shader | [virtual] |
ref() const | ReferenceCount | [protected] |
ReferenceCount() | ReferenceCount | [protected] |
ReferenceCount(const ReferenceCount &) | ReferenceCount | [protected] |
set_color(const Colorf &color) | OutlineShader | [inline] |
set_multipass(bool on) | Shader | [virtual] |
set_priority(int priority) | Shader | [virtual] |
set_viz(Visualize *) | Shader | [static] |
Shader() | Shader | [protected] |
test_ref_count_integrity() const | ReferenceCount | [protected] |
TypedObject() | TypedObject | |
TypedObject(const TypedObject ©) | TypedObject | |
unref() const | ReferenceCount | [protected] |
~OutlineShader() | OutlineShader | [inline] |
~ReferenceCount() | ReferenceCount | [protected] |
~Shader(void) | Shader | [inline, virtual] |