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GraphicsStateGuardianBase Member List

This is the complete list of members for GraphicsStateGuardianBase, including all inherited members.
__pad0__GraphicsStateGuardianBase
_type_handleGraphicsStateGuardianBase [private, static]
apply_material(const Material *material)=0GraphicsStateGuardianBase [pure virtual]
apply_texture(TextureContext *tc)=0GraphicsStateGuardianBase [pure virtual]
bind_light(PointLight *light, int light_id)GraphicsStateGuardianBase [inline, virtual]
bind_light(DirectionalLight *light, int light_id)GraphicsStateGuardianBase [inline, virtual]
bind_light(Spotlight *light, int light_id)GraphicsStateGuardianBase [inline, virtual]
compute_distance_to(const LPoint3f &point) const=0GraphicsStateGuardianBase [pure virtual]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr)=0GraphicsStateGuardianBase [pure virtual]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb)=0GraphicsStateGuardianBase [pure virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr)=0GraphicsStateGuardianBase [pure virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb)=0GraphicsStateGuardianBase [pure virtual]
CPT(RenderState) begin_decal_base_first()=0GraphicsStateGuardianBase [pure virtual]
CPT(RenderState) begin_decal_nested()=0GraphicsStateGuardianBase [pure virtual]
CPT(RenderState) begin_decal_base_second()=0GraphicsStateGuardianBase [pure virtual]
depth_offset_decals()=0GraphicsStateGuardianBase [pure virtual]
draw_geom_node(GeomNode *node, const RenderState *state, GeomNodeContext *gnc)=0GraphicsStateGuardianBase [pure virtual]
draw_line(GeomLine *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_linestrip(GeomLinestrip *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_point(GeomPoint *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_polygon(GeomPolygon *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_quad(GeomQuad *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_sphere(GeomSphere *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_sprite(GeomSprite *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_tri(GeomTri *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_trifan(GeomTrifan *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_tristrip(GeomTristrip *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
finish_decal()=0GraphicsStateGuardianBase [pure virtual]
force_init_type()GraphicsStateGuardianBase [inline, virtual]
TypedObject::get_class_type()TypedObject [inline, static]
ReferenceCount::get_class_type()ReferenceCount [inline, static]
get_type() constGraphicsStateGuardianBase [inline, virtual]
get_type_index() constTypedObject
init_type()GraphicsStateGuardianBase [inline, static]
is_exact_type(TypeHandle handle) constTypedObject
is_of_type(TypeHandle handle) constTypedObject
issue_alpha_test(const AlphaTestAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_clip_plane(const ClipPlaneAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_color(const ColorAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_color_blend(const ColorBlendAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_color_scale(const ColorScaleAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_color_write(const ColorWriteAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_cull_face(const CullFaceAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_depth_offset(const DepthOffsetAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_depth_test(const DepthTestAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_depth_write(const DepthWriteAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_fog(const FogAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_light(const LightAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_material(const MaterialAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_render_mode(const RenderModeAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_stencil(const StencilAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_gen(const TexGenAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_matrix(const TexMatrixAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_texture(const TextureAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_texture_apply(const TextureApplyAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_transform(const TransformState *)GraphicsStateGuardianBase [inline, virtual]
issue_transparency(const TransparencyAttrib *)GraphicsStateGuardianBase [inline, virtual]
operator=(const TypedReferenceCount &copy)TypedReferenceCount
TypedObject::operator=(const TypedObject &copy)TypedObject
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [protected]
prepare_geom(Geom *geom)=0GraphicsStateGuardianBase [pure virtual]
prepare_geom_node(GeomNode *node)=0GraphicsStateGuardianBase [pure virtual]
prepare_texture(Texture *tex)=0GraphicsStateGuardianBase [pure virtual]
ref() constReferenceCount [protected]
ReferenceCount()ReferenceCount [protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [protected]
release_geom(GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
release_geom_node(GeomNodeContext *gnc)=0GraphicsStateGuardianBase [pure virtual]
release_texture(TextureContext *tc)=0GraphicsStateGuardianBase [pure virtual]
set_state_and_transform(const RenderState *state, const TransformState *transform)=0GraphicsStateGuardianBase [pure virtual]
test_ref_count_integrity() constReferenceCount [protected]
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb)=0GraphicsStateGuardianBase [pure virtual]
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb, const DisplayRegion *dr)=0GraphicsStateGuardianBase [pure virtual]
TypedObject()TypedObject
TypedObject(const TypedObject &copy)TypedObject
TypedReferenceCount()TypedReferenceCount
TypedReferenceCount(const TypedReferenceCount &copy)TypedReferenceCount
unref() constReferenceCount [protected]
wants_colors(void) const=0GraphicsStateGuardianBase [pure virtual]
wants_normals(void) const=0GraphicsStateGuardianBase [pure virtual]
wants_texcoords(void) const=0GraphicsStateGuardianBase [pure virtual]
~ReferenceCount()ReferenceCount [protected]

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