__pad0__ | GraphicsEngine | [private] |
_app | GraphicsEngine | [private] |
_auto_flip | GraphicsEngine | [private] |
_cull_pcollector | GraphicsEngine | [private, static] |
_draw_pcollector | GraphicsEngine | [private, static] |
_flip_state | GraphicsEngine | [private] |
_frame_buffer_properties | GraphicsEngine | [private] |
_lock | GraphicsEngine | [private] |
_pipeline | GraphicsEngine | [private] |
_threading_model | GraphicsEngine | [private] |
_threads | GraphicsEngine | [private] |
_windows | GraphicsEngine | [private] |
close_gsg(GraphicsPipe *pipe, GraphicsStateGuardian *gsg) | GraphicsEngine | [private] |
cull_and_draw_together(const Windows &wlist) | GraphicsEngine | [private] |
cull_and_draw_together(GraphicsStateGuardian *gsg, DisplayRegion *dr) | GraphicsEngine | [private] |
cull_bin_draw(const Windows &wlist) | GraphicsEngine | [private] |
cull_bin_draw(GraphicsStateGuardian *gsg, DisplayRegion *dr) | GraphicsEngine | [private] |
do_cull(CullHandler *cull_handler, SceneSetup *scene_setup, GraphicsStateGuardian *gsg) | GraphicsEngine | [private] |
do_draw(CullResult *cull_result, SceneSetup *scene_setup, GraphicsStateGuardian *gsg, DisplayRegion *dr) | GraphicsEngine | [private] |
do_flip_frame() | GraphicsEngine | [private] |
do_remove_window(GraphicsWindow *window) | GraphicsEngine | [private] |
do_sync_frame() | GraphicsEngine | [private] |
flip_frame() | GraphicsEngine | [private] |
flip_windows(const GraphicsEngine::Windows &wlist) | GraphicsEngine | [private] |
FlipState enum name | GraphicsEngine | [private] |
FS_draw enum value | GraphicsEngine | [private] |
FS_flip enum value | GraphicsEngine | [private] |
FS_sync enum value | GraphicsEngine | [private] |
get_auto_flip() const | GraphicsEngine | [private] |
get_frame_buffer_properties() const | GraphicsEngine | [private] |
get_threading_model() const | GraphicsEngine | [private] |
get_window_renderer(const string &name) | GraphicsEngine | [private] |
gsg | GraphicsEngine | [private] |
GSGs typedef | GraphicsEngine | [private] |
is_empty() const | GraphicsEngine | [private] |
make_window(GraphicsPipe *pipe, GraphicsStateGuardian *gsg) | GraphicsEngine | [private] |
make_window(GraphicsPipe *pipe, GraphicsStateGuardian *gsg, const GraphicsThreadingModel &threading_model) | GraphicsEngine | [private] |
process_events(const GraphicsEngine::Windows &wlist) | GraphicsEngine | [private] |
properties | GraphicsEngine | [private] |
PT(GraphicsStateGuardian) make_gsg(GraphicsPipe *pipe) | GraphicsEngine | [private] |
PT(GraphicsStateGuardian) make_gsg(GraphicsPipe *pipe | GraphicsEngine | [private] |
PT(SceneSetup) setup_scene(const NodePath &camera | GraphicsEngine | [private] |
remove_all_windows() | GraphicsEngine | [private] |
remove_window(GraphicsWindow *window) | GraphicsEngine | [private] |
render_frame() | GraphicsEngine | [private] |
render_subframe(GraphicsStateGuardian *gsg, DisplayRegion *dr, bool cull_sorting) | GraphicsEngine | [private] |
set_auto_flip(bool auto_flip) | GraphicsEngine | [private] |
set_frame_buffer_properties(const FrameBufferProperties &properties) | GraphicsEngine | [private] |
set_threading_model(const GraphicsThreadingModel &threading_model) | GraphicsEngine | [private] |
setup_gsg(GraphicsStateGuardian *gsg, SceneSetup *scene_setup) | GraphicsEngine | [private] |
sync_frame() | GraphicsEngine | [private] |
terminate_threads() | GraphicsEngine | [private] |
threading_model | GraphicsEngine | [private] |
Threads typedef | GraphicsEngine | [private] |
ThreadState enum name | GraphicsEngine | [private] |
TS_do_flip enum value | GraphicsEngine | [private] |
TS_do_frame enum value | GraphicsEngine | [private] |
TS_do_release enum value | GraphicsEngine | [private] |
TS_terminate enum value | GraphicsEngine | [private] |
TS_wait enum value | GraphicsEngine | [private] |
WindowRenderer class | GraphicsEngine | [friend] |
Windows typedef | GraphicsEngine | [private] |
~GraphicsEngine() | GraphicsEngine | [private] |