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DXGraphicsStateGuardian8 Member List

This is the complete list of members for DXGraphicsStateGuardian8, including all inherited members.
__pad0__GraphicsStateGuardian
_accum_clear_valueGraphicsStateGuardian [protected]
_active_geom_node_pcollectorGraphicsStateGuardian [static]
_active_geom_pcollectorGraphicsStateGuardian [static]
_active_texusage_pcollectorGraphicsStateGuardian [static]
_alpha_funcDXGraphicsStateGuardian8 [protected]
_alpha_func_refvalDXGraphicsStateGuardian8 [protected]
_alpha_test_enabledDXGraphicsStateGuardian8 [protected]
_bDrawPrimDoSetupVertexBufferDXGraphicsStateGuardian8 [protected]
_bDXisReadyDXGraphicsStateGuardian8 [protected]
_bGouraudShadingOnDXGraphicsStateGuardian8 [protected]
_blend_dest_funcDXGraphicsStateGuardian8 [protected]
_blend_enabledDXGraphicsStateGuardian8 [protected]
_blend_source_funcDXGraphicsStateGuardian8 [protected]
_bTransformIssuedDXGraphicsStateGuardian8 [protected]
_buffer_maskGraphicsStateGuardian [protected]
_clear_buffer_typeGraphicsStateGuardian [protected]
_clip_plane_bitsDXGraphicsStateGuardian8 [protected]
_clip_planes_enabledGraphicsStateGuardian [protected]
_clipping_enabledDXGraphicsStateGuardian8 [protected]
_closing_gsgGraphicsStateGuardian [protected]
_color_blend_modeGraphicsStateGuardian [protected]
_color_clear_valueGraphicsStateGuardian [protected]
_color_material_enabledDXGraphicsStateGuardian8 [protected]
_color_transform_enabledGraphicsStateGuardian [protected]
_color_write_modeGraphicsStateGuardian [protected]
_color_writemaskDXGraphicsStateGuardian8 [protected]
_coord_arrayDXGraphicsStateGuardian8 [protected]
_coordinate_systemGraphicsStateGuardian [protected]
_coordindex_arrayDXGraphicsStateGuardian8 [protected]
_cur_read_pixel_bufferDXGraphicsStateGuardian8 [protected]
_curD3DcolorDXGraphicsStateGuardian8 [protected]
_CurFVFTypeDXGraphicsStateGuardian8 [protected]
_CurPixelShaderDXGraphicsStateGuardian8
_current_color_offsetGraphicsStateGuardian [protected]
_current_color_scaleGraphicsStateGuardian [protected]
_current_fill_modeDXGraphicsStateGuardian8 [protected]
_current_projection_matDXGraphicsStateGuardian8 [protected]
_CurTexAnisoDegreeDXGraphicsStateGuardian8 [protected]
_CurTexBlendModeDXGraphicsStateGuardian8 [protected]
_CurTexMagFilterDXGraphicsStateGuardian8 [protected]
_CurTexMinFilterDXGraphicsStateGuardian8 [protected]
_CurTexMipFilterDXGraphicsStateGuardian8 [protected]
_CurTexWrapModeUDXGraphicsStateGuardian8 [protected]
_CurTexWrapModeVDXGraphicsStateGuardian8 [protected]
_CurVertexShaderDXGraphicsStateGuardian8
_d3dcolor_clear_valueDXGraphicsStateGuardian8 [protected]
_depth_clear_valueGraphicsStateGuardian [protected]
_depth_test_enabledDXGraphicsStateGuardian8 [protected]
_depth_write_enabledDXGraphicsStateGuardian8 [protected]
_display_region_stack_levelGraphicsStateGuardian [protected]
_dither_enabledDXGraphicsStateGuardian8 [protected]
_doFogTypeDXGraphicsStateGuardian8 [protected]
_draw_primitive_pcollectorGraphicsStateGuardian [static]
_fog_enabledDXGraphicsStateGuardian8 [protected]
_frame_buffer_stack_levelGraphicsStateGuardian [protected]
_frustum_cull_transforms_pcollectorGraphicsStateGuardian [static]
_frustum_cull_volumes_pcollectorGraphicsStateGuardian [static]
_geom_nodes_pcollectorGraphicsStateGuardian [static]
_has_scene_graph_colorGraphicsStateGuardian [protected]
_index_bufDXGraphicsStateGuardian8 [protected]
_last_testcooplevel_resultDXGraphicsStateGuardian8 [protected]
_lens_stack_levelGraphicsStateGuardian [protected]
_lighting_enabledGraphicsStateGuardian [protected]
_line_smooth_enabledDXGraphicsStateGuardian8 [protected]
_lmodel_ambientDXGraphicsStateGuardian8 [protected]
_material_ambientDXGraphicsStateGuardian8 [protected]
_material_diffuseDXGraphicsStateGuardian8 [protected]
_material_emissionDXGraphicsStateGuardian8 [protected]
_material_shininessDXGraphicsStateGuardian8 [protected]
_material_specularDXGraphicsStateGuardian8 [protected]
_needs_resetGraphicsStateGuardian [protected]
_nodes_pcollectorGraphicsStateGuardian [static]
_normals_enabledGraphicsStateGuardian [protected]
_overlay_windows_supportedDXGraphicsStateGuardian8 [protected]
_pCurCoordDXGraphicsStateGuardian8 [protected]
_pCurCoordIndexDXGraphicsStateGuardian8 [protected]
_pCurFvfBufPtrDXGraphicsStateGuardian8 [protected]
_pCurrentGeomContextDXGraphicsStateGuardian8 [protected]
_pCurTexContextDXGraphicsStateGuardian8 [protected]
_pCurTexCoordDXGraphicsStateGuardian8 [protected]
_pCurTexCoordIndexDXGraphicsStateGuardian8 [protected]
_pD3DDeviceDXGraphicsStateGuardian8
_perCompDXGraphicsStateGuardian8 [protected]
_perPrimDXGraphicsStateGuardian8 [protected]
_perVertexDXGraphicsStateGuardian8 [protected]
_pFvfBufBasePtrDXGraphicsStateGuardian8 [protected]
_pGlobalTextureDXGraphicsStateGuardian8
_projection_mat_stack_countDXGraphicsStateGuardian8 [protected]
_pScrnDXGraphicsStateGuardian8
_render_states_pcollectorGraphicsStateGuardian [static]
_render_states_unused_pcollectorGraphicsStateGuardian [static]
_SavedTransformDXGraphicsStateGuardian8 [protected]
_scene_graph_colorGraphicsStateGuardian [protected]
_scene_graph_color_D3DCOLORDXGraphicsStateGuardian8 [protected]
_scene_graph_color_staleGraphicsStateGuardian [protected]
_set_state_pcollectorGraphicsStateGuardian [static]
_state_changes_pcollectorGraphicsStateGuardian [static]
_stencil_clear_valueGraphicsStateGuardian [protected]
_stencil_test_enabledDXGraphicsStateGuardian8 [protected]
_texcoord_arrayDXGraphicsStateGuardian8 [protected]
_texcoordindex_arrayDXGraphicsStateGuardian8 [protected]
_texmgrmem_resident_pcollectorGraphicsStateGuardian [static]
_texmgrmem_total_pcollectorGraphicsStateGuardian [static]
_texture_state_pcollectorGraphicsStateGuardian [static]
_texturing_enabledDXGraphicsStateGuardian8 [protected]
_total_geom_node_pcollectorGraphicsStateGuardian [static]
_total_geom_pcollectorGraphicsStateGuardian [static]
_total_texmem_pcollectorGraphicsStateGuardian [static]
_total_texusage_pcollectorGraphicsStateGuardian [static]
_transform_state_pcollectorGraphicsStateGuardian [static]
_transform_states_pcollectorGraphicsStateGuardian [static]
_transform_states_unused_pcollectorGraphicsStateGuardian [static]
_transparency_modeGraphicsStateGuardian [protected]
_type_handleDXGraphicsStateGuardian8 [private, static]
_used_texmem_pcollectorGraphicsStateGuardian [static]
_vertex_colors_enabledGraphicsStateGuardian [protected]
_vertices_other_pcollectorGraphicsStateGuardian [static]
_vertices_pcollectorGraphicsStateGuardian [static]
_vertices_tri_pcollectorGraphicsStateGuardian [static]
_vertices_trifan_pcollectorGraphicsStateGuardian [static]
_vertices_tristrip_pcollectorGraphicsStateGuardian [static]
add_to_FVFBuf(void *data, size_t bytes)DXGraphicsStateGuardian8 [protected]
add_to_geom_node_record(GeomNodeContext *)GraphicsStateGuardian [inline, protected]
add_to_geom_record(GeomContext *)GraphicsStateGuardian [inline, protected]
add_to_texture_record(TextureContext *)GraphicsStateGuardian [inline, protected]
apply_fog(Fog *fog)DXGraphicsStateGuardian8 [virtual]
apply_material(const Material *material)DXGraphicsStateGuardian8 [virtual]
apply_texture(TextureContext *tc)DXGraphicsStateGuardian8 [virtual]
begin_bind_clip_planes()GraphicsStateGuardian [protected, virtual]
begin_bind_lights()GraphicsStateGuardian [protected, virtual]
begin_frame()DXGraphicsStateGuardian8 [virtual]
begin_scene()DXGraphicsStateGuardian8 [virtual]
bind_clip_plane(PlaneNode *plane, int plane_id)DXGraphicsStateGuardian8 [protected, virtual]
bind_light(PointLight *light, int light_id)DXGraphicsStateGuardian8 [virtual]
bind_light(DirectionalLight *light, int light_id)DXGraphicsStateGuardian8 [virtual]
bind_light(Spotlight *light, int light_id)DXGraphicsStateGuardian8 [virtual]
call_dxAlphaFunc(D3DCMPFUNC func, float refval)DXGraphicsStateGuardian8 [protected]
call_dxBlendFunc(D3DBLEND sfunc, D3DBLEND dfunc)DXGraphicsStateGuardian8 [protected]
call_dxLightModelAmbient(const Colorf &color)DXGraphicsStateGuardian8 [protected]
CheckCooperativeLevel(bool bDoReactivateWindow=false)DXGraphicsStateGuardian8
ciDXGraphicsStateGuardian8 [protected]
clear(ClearableRegion *clearable)GraphicsStateGuardian
clear(DisplayRegion *dr)GraphicsStateGuardian
close_gsg()GraphicsStateGuardian [protected, virtual]
ColorTransform enum nameGraphicsStateGuardian [protected]
compute_distance_to(const LPoint3f &point) constDXGraphicsStateGuardian8 [virtual]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr)DXGraphicsStateGuardian8 [virtual]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb)DXGraphicsStateGuardian8 [virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr)DXGraphicsStateGuardian8 [virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb)DXGraphicsStateGuardian8 [virtual]
CPT(DisplayRegion) dr)DXGraphicsStateGuardian8 [protected, virtual]
CPT(DisplayRegion) _actual_display_regionDXGraphicsStateGuardian8 [protected, virtual]
GraphicsStateGuardian::CPT(RenderState) begin_decal_base_first()GraphicsStateGuardian [virtual]
GraphicsStateGuardian::CPT(TransformState) _transformGraphicsStateGuardian [protected]
GraphicsStateGuardian::CPT(Lens) _current_lensGraphicsStateGuardian [protected]
CT_offset enum valueGraphicsStateGuardian [protected]
CT_scale enum valueGraphicsStateGuardian [protected]
DeleteAllDeviceObjects(void)DXGraphicsStateGuardian8 [protected]
depth_offset_decals()DXGraphicsStateGuardian8 [virtual]
do_clear(const RenderBuffer &buffer)DXGraphicsStateGuardian8 [virtual]
draw_geom_node(GeomNode *node, const RenderState *state, GeomNodeContext *gnc)DXGraphicsStateGuardian8 [virtual]
draw_line(GeomLine *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
draw_linestrip(GeomLinestrip *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
draw_linestrip_base(Geom *geom, GeomContext *gc, bool bConnectEnds)DXGraphicsStateGuardian8
draw_multitri(Geom *geom, D3DPRIMITIVETYPE tri_id)DXGraphicsStateGuardian8 [protected]
draw_point(GeomPoint *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
draw_polygon(GeomPolygon *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
draw_prim_inner_loop(int nVerts, const Geom *geom, ushort perFlags)DXGraphicsStateGuardian8 [protected]
draw_prim_inner_loop_coordtexonly(int nVerts, const Geom *geom)DXGraphicsStateGuardian8 [protected]
draw_prim_setup(const Geom *geom)DXGraphicsStateGuardian8 [protected]
draw_quad(GeomQuad *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
draw_sphere(GeomSphere *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
draw_sprite(GeomSprite *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
draw_tri(GeomTri *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
draw_trifan(GeomTrifan *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
draw_tristrip(GeomTristrip *geom, GeomContext *gc)DXGraphicsStateGuardian8 [virtual]
dx_cleanup(bool bRestoreDisplayMode, bool bAtExitFnCalled)DXGraphicsStateGuardian8
dx_init(void)DXGraphicsStateGuardian8
DXGraphicsStateGuardian8(const FrameBufferProperties &properties)DXGraphicsStateGuardian8
DXGraphicsStateGuardian8::SetTextureBlendMode(TextureApplyAttrib::Mode TexBlendMode, bool bJustEnable)DXGraphicsStateGuardian8
DxgsgFogType enum nameDXGraphicsStateGuardian8 [protected]
DXTextureContext8 classDXGraphicsStateGuardian8 [friend]
enable_alpha_test(bool val)DXGraphicsStateGuardian8 [protected]
enable_blend(bool val)DXGraphicsStateGuardian8 [protected]
enable_clip_plane(int plane_id, bool enable)DXGraphicsStateGuardian8 [protected, virtual]
enable_clip_planes(bool enable)GraphicsStateGuardian [protected, virtual]
enable_color_material(bool val)DXGraphicsStateGuardian8 [protected]
enable_dither(bool val)DXGraphicsStateGuardian8 [protected]
enable_fog(bool val)DXGraphicsStateGuardian8 [protected]
enable_gouraud_shading(bool val)DXGraphicsStateGuardian8 [protected]
enable_light(int light_id, bool enable)DXGraphicsStateGuardian8 [protected, virtual]
enable_lighting(bool enable)DXGraphicsStateGuardian8 [protected, virtual]
enable_line_smooth(bool val)DXGraphicsStateGuardian8 [protected]
enable_normals(bool val)GraphicsStateGuardian [inline]
enable_point_smooth(bool val)DXGraphicsStateGuardian8 [protected]
enable_primitive_clipping(bool val)DXGraphicsStateGuardian8 [protected]
enable_stencil_test(bool val)DXGraphicsStateGuardian8 [protected]
enable_texturing(bool val)DXGraphicsStateGuardian8 [protected]
enable_zwritemask(bool val)DXGraphicsStateGuardian8 [protected]
end_bind_clip_planes()GraphicsStateGuardian [protected, virtual]
end_bind_lights()GraphicsStateGuardian [protected, virtual]
end_frame()DXGraphicsStateGuardian8 [virtual]
end_scene()DXGraphicsStateGuardian8 [virtual]
finish_decal()GraphicsStateGuardian [virtual]
force_init_type()DXGraphicsStateGuardian8 [inline, virtual]
free_d3d_device(void)DXGraphicsStateGuardian8 [protected]
free_nondx_resources()DXGraphicsStateGuardian8 [protected]
free_pointers()GraphicsStateGuardian [protected, virtual]
GenerateSphere(void *pVertexSpace, DWORD dwVertSpaceByteSize, void *pIndexSpace, DWORD dwIndexSpaceByteSize, D3DXVECTOR3 *pCenter, float fRadius, DWORD wNumRings, DWORD wNumSections, float sx, float sy, float sz, DWORD *pNumVertices, DWORD *pNumTris, DWORD fvfFlags, DWORD dwVertSize)DXGraphicsStateGuardian8 [protected]
get_class_type(void)DXGraphicsStateGuardian8 [static]
get_clip_plane(int plane_id) constGraphicsStateGuardian [protected]
get_coordinate_system() constGraphicsStateGuardian
get_current_display_region(void) constGraphicsStateGuardian
get_current_lens() constGraphicsStateGuardian
get_fog_mode_type(Fog::Mode m) constDXGraphicsStateGuardian8 [protected]
get_internal_coordinate_system() constDXGraphicsStateGuardian8 [virtual]
get_light(int light_id) constGraphicsStateGuardian [protected]
get_pipe() constGraphicsStateGuardian
get_properties() constGraphicsStateGuardian
get_render_buffer(int buffer_type)GraphicsStateGuardian
get_scene() constGraphicsStateGuardian
get_texture_wrap_mode(Texture::WrapMode wm) constDXGraphicsStateGuardian8 [protected]
get_threading_model() constGraphicsStateGuardian
get_type(void) constDXGraphicsStateGuardian8 [virtual]
get_type_index() constTypedObject
GetDXReady(void)DXGraphicsStateGuardian8 [inline]
GraphicsStateGuardian(const FrameBufferProperties &properties)GraphicsStateGuardian
init_frame_pstats()GraphicsStateGuardian [inline, protected]
init_shader(ShaderType stype, DXShaderHandle &hShader, string *pFname)DXGraphicsStateGuardian8
init_type(void)DXGraphicsStateGuardian8 [static]
is_exact_type(TypeHandle handle) constTypedObject
is_of_type(TypeHandle handle) constTypedObject
issue_alpha_test(const AlphaTestAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_clip_plane(const ClipPlaneAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color(const ColorAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_blend(const ColorBlendAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_scale(const ColorScaleAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_write(const ColorWriteAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_cull_face(const CullFaceAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_depth_offset(const DepthOffsetAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_depth_test(const DepthTestAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_depth_write(const DepthWriteAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_fog(const FogAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_light(const LightAttrib *attrib)GraphicsStateGuardian [virtual]
issue_material(const MaterialAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_render_mode(const RenderModeAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_stencil(const StencilAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_gen(const TexGenAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_matrix(const TexMatrixAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_texture(const TextureAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_texture_apply(const TextureApplyAttrib *attrib)DXGraphicsStateGuardian8 [virtual]
issue_transform(const TransformState *transform)DXGraphicsStateGuardian8 [virtual]
issue_transparency(const TransparencyAttrib *attrib)GraphicsStateGuardian [virtual]
make_DXGraphicsStateGuardian8(const FactoryParams &params)DXGraphicsStateGuardian8 [static]
mark_prepared_geom(GeomContext *gc)GraphicsStateGuardian [protected]
mark_prepared_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [protected]
mark_prepared_texture(TextureContext *tc)GraphicsStateGuardian [protected]
modify_state(const RenderState *state)GraphicsStateGuardian
niDXGraphicsStateGuardian8 [protected]
None enum valueDXGraphicsStateGuardian8 [protected]
operator=(const TypedReferenceCount &copy)TypedReferenceCount
TypedObject::operator=(const TypedObject &copy)TypedObject
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [protected]
p_normalDXGraphicsStateGuardian8 [protected]
p_texcoordDXGraphicsStateGuardian8 [protected]
PerPixelFog enum valueDXGraphicsStateGuardian8 [protected]
PerVertexFog enum valueDXGraphicsStateGuardian8 [protected]
pop_display_region(DisplayRegionStack &node)GraphicsStateGuardian
pop_frame_buffer(FrameBufferStack &node)GraphicsStateGuardian
pop_lens(LensStack &stack)GraphicsStateGuardian
prepare_display_region()DXGraphicsStateGuardian8 [virtual]
prepare_geom(Geom *geom)GraphicsStateGuardian [virtual]
prepare_geom_node(GeomNode *node)DXGraphicsStateGuardian8 [virtual]
prepare_lens()DXGraphicsStateGuardian8 [virtual]
prepare_texture(Texture *tex)DXGraphicsStateGuardian8 [virtual]
PT(SavedFrameBuffer) save_frame_buffer(const RenderBuffer &bufferDXGraphicsStateGuardian8 [protected, virtual]
GraphicsStateGuardian::PT(SceneSetup) _scene_setupGraphicsStateGuardian [protected]
push_display_region(const DisplayRegion *dr)GraphicsStateGuardian
push_frame_buffer(const RenderBuffer &buffer, const DisplayRegion *dr)GraphicsStateGuardian
push_lens(const Lens *lens)GraphicsStateGuardian
read_pixel_shader(string &filename)DXGraphicsStateGuardian8
read_vertex_shader(string &filename)DXGraphicsStateGuardian8
record_state_change(TypeHandle)GraphicsStateGuardian [inline, protected]
RecreateAllDeviceObjects(void)DXGraphicsStateGuardian8 [protected]
ref() constReferenceCount [protected]
ReferenceCount()ReferenceCount [protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [protected]
release_all_geoms()GraphicsStateGuardian
release_geom(GeomContext *gc)GraphicsStateGuardian [virtual]
release_geom_node(GeomNodeContext *gnc)DXGraphicsStateGuardian8 [virtual]
release_texture(TextureContext *tc)DXGraphicsStateGuardian8 [virtual]
ReleaseAllDeviceObjects(void)DXGraphicsStateGuardian8 [protected]
report_texmgr_stats()DXGraphicsStateGuardian8 [protected]
reset()DXGraphicsStateGuardian8 [virtual]
reset_d3d_device(D3DPRESENT_PARAMETERS *pPresParams)DXGraphicsStateGuardian8
reset_if_new()GraphicsStateGuardian
reset_panda_gsg(void)DXGraphicsStateGuardian8
restore_frame_buffer(SavedFrameBuffer *frame_buffer)DXGraphicsStateGuardian8 [protected, virtual]
set_ambient_light(const Colorf &color)DXGraphicsStateGuardian8 [protected, virtual]
set_blend_mode(ColorWriteAttrib::Mode color_write_mode, ColorBlendAttrib::Mode color_blend_mode, TransparencyAttrib::Mode transparency_mode)DXGraphicsStateGuardian8 [protected, virtual]
set_color_clear_value(const Colorf &value)DXGraphicsStateGuardian8 [virtual]
set_color_writemask(UINT color_writemask)DXGraphicsStateGuardian8 [protected]
set_context(DXScreenData *pNewContextData)DXGraphicsStateGuardian8
set_coordinate_system(CoordinateSystem cs)GraphicsStateGuardian
set_depth_clear_value(const float value)GraphicsStateGuardian [virtual]
set_draw_buffer(const RenderBuffer &rb)DXGraphicsStateGuardian8 [protected]
set_lens(const Lens *lens)GraphicsStateGuardian
set_read_buffer(const RenderBuffer &rb)DXGraphicsStateGuardian8 [protected]
set_scene(SceneSetup *scene_setup)GraphicsStateGuardian
set_state(const RenderState *state)GraphicsStateGuardian
set_state_and_transform(const RenderState *state, const TransformState *transform)GraphicsStateGuardian [virtual]
set_transform(const TransformState *transform)GraphicsStateGuardian
set_vertex_format(DWORD NewFvfType)DXGraphicsStateGuardian8 [protected]
SetDXReady(bool status)DXGraphicsStateGuardian8 [inline]
show_frame(bool bNoNewFrameDrawn=false)DXGraphicsStateGuardian8
slot_new_clip_plane(int plane_id)DXGraphicsStateGuardian8 [protected, virtual]
slot_new_light(int light_id)GraphicsStateGuardian [protected, virtual]
support_overlay_window(bool flag)DXGraphicsStateGuardian8
test_ref_count_integrity() constReferenceCount [protected]
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb)DXGraphicsStateGuardian8 [virtual]
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb, const DisplayRegion *dr)DXGraphicsStateGuardian8 [virtual]
tiDXGraphicsStateGuardian8 [protected]
transform_color(Colorf &InColor, D3DCOLOR &OutColor)DXGraphicsStateGuardian8 [protected]
traverse_prepared_textures(bool(*pertex_callbackfn)(TextureContext *, void *), void *callback_arg)GraphicsStateGuardian
TypedObject()TypedObject
TypedObject(const TypedObject &copy)TypedObject
TypedReferenceCount()TypedReferenceCount
TypedReferenceCount(const TypedReferenceCount &copy)TypedReferenceCount
unmark_prepared_geom(GeomContext *gc)GraphicsStateGuardian [protected]
unmark_prepared_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [protected]
unmark_prepared_texture(TextureContext *tc)GraphicsStateGuardian [protected]
unref() constReferenceCount [protected]
viDXGraphicsStateGuardian8 [protected]
wants_colors() constGraphicsStateGuardian [virtual]
wants_normals(void) constDXGraphicsStateGuardian8 [virtual]
wants_texcoords(void) constDXGraphicsStateGuardian8 [virtual]
wdxGraphicsPipe8 classDXGraphicsStateGuardian8 [friend]
wdxGraphicsWindow8 classDXGraphicsStateGuardian8 [friend]
wdxGraphicsWindowGroup8 classDXGraphicsStateGuardian8 [friend]
~DXGraphicsStateGuardian8()DXGraphicsStateGuardian8
~GraphicsStateGuardian()GraphicsStateGuardian [virtual]
~ReferenceCount()ReferenceCount [protected]

Generated on Fri Apr 18 00:12:00 2003 for Panda by doxygen1.3