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pandatool/src/xfile/xFileMaterial.h

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00001 // Filename: xFileMaterial.h
00002 // Created by:  drose (19Jun01)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef XFILEMATERIAL_H
00020 #define XFILEMATERIAL_H
00021 
00022 #include "pandatoolbase.h"
00023 #include "luse.h"
00024 #include "filename.h"
00025 
00026 class EggPrimitive;
00027 class Datagram;
00028 class XFileToEggConverter;
00029 
00030 ////////////////////////////////////////////////////////////////////
00031 //       Class : XFileMaterial
00032 // Description : This represents an X file "material", which consists
00033 //               of a color, lighting, and/or texture specification.
00034 ////////////////////////////////////////////////////////////////////
00035 class XFileMaterial {
00036 public:
00037   XFileMaterial();
00038   ~XFileMaterial();
00039 
00040   void set_from_egg(EggPrimitive *egg_prim);
00041   void apply_to_egg(EggPrimitive *egg_prim, XFileToEggConverter *converter);
00042 
00043   int compare_to(const XFileMaterial &other) const;
00044 
00045   bool has_material() const;
00046   bool has_texture() const;
00047 
00048   void make_material_data(Datagram &raw_data);
00049   void make_texture_data(Datagram &raw_data);
00050 
00051   bool read_material_data(const Datagram &raw_data);
00052   bool read_texture_data(const Datagram &raw_data);
00053 
00054 private:
00055   Colorf _face_color;
00056   float _power;
00057   RGBColorf _specular_color;
00058   RGBColorf _emissive_color;
00059   Filename _texture;
00060 
00061   bool _has_material;
00062   bool _has_texture;
00063 };
00064 
00065 #endif
00066 

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