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pandatool/src/xfile/xFileFace.cxx

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00001 // Filename: xFileFace.cxx
00002 // Created by:  drose (19Jun01)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #include "xFileFace.h"
00020 #include "xFileMesh.h"
00021 #include "eggPolygon.h"
00022 
00023 ////////////////////////////////////////////////////////////////////
00024 //     Function: XFileFace::Constructor
00025 //       Access: Public
00026 //  Description:
00027 ////////////////////////////////////////////////////////////////////
00028 XFileFace::
00029 XFileFace() {
00030   _material_index = -1;
00031 }
00032 
00033 ////////////////////////////////////////////////////////////////////
00034 //     Function: XFileFace::set_from_egg
00035 //       Access: Public
00036 //  Description: Sets the structure up from the indicated egg data.
00037 ////////////////////////////////////////////////////////////////////
00038 void XFileFace::
00039 set_from_egg(XFileMesh *mesh, EggPolygon *egg_poly) {
00040   // Walk through the polygon's vertices in reverse order, to change
00041   // from Egg's counter-clockwise convention to DX's clockwise.
00042   EggPolygon::reverse_iterator vi;
00043   for (vi = egg_poly->rbegin(); vi != egg_poly->rend(); ++vi) {
00044     EggVertex *egg_vertex = (*vi);
00045     Vertex v;
00046     v._vertex_index = mesh->add_vertex(egg_vertex, egg_poly);
00047     v._normal_index = mesh->add_normal(egg_vertex, egg_poly);
00048     _vertices.push_back(v);
00049   }
00050 
00051   _material_index = mesh->add_material(egg_poly);
00052 }

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