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pandatool/src/eggcharbase/eggJointPointer.cxx

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00001 // Filename: eggJointPointer.cxx
00002 // Created by:  drose (26Feb01)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #include "eggJointPointer.h"
00020 
00021 
00022 TypeHandle EggJointPointer::_type_handle;
00023 
00024 
00025 ////////////////////////////////////////////////////////////////////
00026 //     Function: EggJointPointer::add_frame
00027 //       Access: Public, Virtual
00028 //  Description: Appends a new frame onto the end of the data, if
00029 //               possible; returns true if not possible, or false
00030 //               otherwise (e.g. for a static joint).
00031 ////////////////////////////////////////////////////////////////////
00032 bool EggJointPointer::
00033 add_frame(const LMatrix4d &) {
00034   return false;
00035 }
00036 
00037 ////////////////////////////////////////////////////////////////////
00038 //     Function: EggJointPointer::begin_rebuild
00039 //       Access: Public
00040 //  Description: Resets the set of rebuild frames in preparation for
00041 //               rebuilding the complete table of frames.  Repeated
00042 //               calls to add_rebuild_frame() will build up the frames
00043 //               without changing the values returned by get_frame();
00044 //               the table will eventually be updated when do_rebuild
00045 //               is called.
00046 ////////////////////////////////////////////////////////////////////
00047 void EggJointPointer::
00048 begin_rebuild() {
00049   _rebuild_frames.clear();
00050 }
00051 
00052 ////////////////////////////////////////////////////////////////////
00053 //     Function: EggJointPointer::add_rebuild_frame
00054 //       Access: Public, Virtual
00055 //  Description: Adds a new frame to the set of rebuild frames.  See
00056 //               begin_rebuild() and do_rebuild().  Returns true if
00057 //               this is valid, false otherwise (e.g. adding multiple
00058 //               frames to a static joint).
00059 ////////////////////////////////////////////////////////////////////
00060 bool EggJointPointer::
00061 add_rebuild_frame(const LMatrix4d &mat) {
00062   _rebuild_frames.push_back(mat);
00063   return true;
00064 }
00065 
00066 ////////////////////////////////////////////////////////////////////
00067 //     Function: EggJointPointer::do_rebuild
00068 //       Access: Public, Virtual
00069 //  Description: Rebuilds the entire table all at once, based on the
00070 //               frames added by repeated calls to add_rebuild_frame()
00071 //               since the last call to begin_rebuild().
00072 //
00073 //               Until do_rebuild() is called, the animation table is
00074 //               not changed.
00075 //
00076 //               The return value is true if all frames are
00077 //               acceptable, or false if there is some problem.
00078 ////////////////////////////////////////////////////////////////////
00079 bool EggJointPointer::
00080 do_rebuild() {
00081   if (_rebuild_frames.empty()) {
00082     return true;
00083   }
00084   _rebuild_frames.clear();
00085   return false;
00086 }
00087 
00088 ////////////////////////////////////////////////////////////////////
00089 //     Function: EggJointPointer::optimize
00090 //       Access: Public, Virtual
00091 //  Description: Resets the table before writing to disk so that
00092 //               redundant rows (e.g. i { 1 1 1 1 1 1 1 1 }) are
00093 //               collapsed out.
00094 ////////////////////////////////////////////////////////////////////
00095 void EggJointPointer::
00096 optimize() {
00097 }

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