00001 // Filename: eggCharacterFilter.cxx 00002 // Created by: drose (23Feb01) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #include "eggCharacterFilter.h" 00020 #include "eggCharacterCollection.h" 00021 #include "eggCharacterData.h" 00022 00023 00024 //////////////////////////////////////////////////////////////////// 00025 // Function: EggCharacterFilter::Constructor 00026 // Access: Public 00027 // Description: 00028 //////////////////////////////////////////////////////////////////// 00029 EggCharacterFilter:: 00030 EggCharacterFilter() : EggMultiFilter(false) { 00031 _collection = (EggCharacterCollection *)NULL; 00032 } 00033 00034 //////////////////////////////////////////////////////////////////// 00035 // Function: EggCharacterFilter::Destructor 00036 // Access: Public, Virtual 00037 // Description: 00038 //////////////////////////////////////////////////////////////////// 00039 EggCharacterFilter:: 00040 ~EggCharacterFilter() { 00041 if (_collection != (EggCharacterCollection *)NULL) { 00042 delete _collection; 00043 } 00044 } 00045 00046 00047 //////////////////////////////////////////////////////////////////// 00048 // Function: EggCharacterFilter::post_command_line 00049 // Access: Protected, Virtual 00050 // Description: 00051 //////////////////////////////////////////////////////////////////// 00052 bool EggCharacterFilter:: 00053 post_command_line() { 00054 if (_collection == (EggCharacterCollection *)NULL) { 00055 _collection = make_collection(); 00056 } 00057 00058 if (!EggMultiFilter::post_command_line()) { 00059 return false; 00060 } 00061 00062 Eggs::iterator ei; 00063 for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) { 00064 EggData *data = (*ei); 00065 00066 if (_collection->add_egg(data) < 0) { 00067 nout << data->get_egg_filename().get_basename() 00068 << " does not contain a character model or animation channel.\n"; 00069 return false; 00070 } 00071 } 00072 00073 return true; 00074 } 00075 00076 //////////////////////////////////////////////////////////////////// 00077 // Function: EggCharacterFilter::write_eggs 00078 // Access: Protected, Virtual 00079 // Description: Writes out all of the egg files in the _eggs vector, 00080 // to the output directory if one is specified, or over 00081 // the input files if -inplace was specified. 00082 //////////////////////////////////////////////////////////////////// 00083 void EggCharacterFilter:: 00084 write_eggs() { 00085 // Optimize (that is, collapse redudant nodes) in all of the 00086 // characters' joint tables before writing them out. 00087 int num_characters = _collection->get_num_characters(); 00088 for (int i = 0; i < num_characters; i++) { 00089 EggCharacterData *char_data = _collection->get_character(i); 00090 char_data->get_root_joint()->optimize(); 00091 } 00092 00093 EggMultiFilter::write_eggs(); 00094 } 00095 00096 //////////////////////////////////////////////////////////////////// 00097 // Function: EggCharacterFilter::make_collection 00098 // Access: Protected, Virtual 00099 // Description: Allocates and returns a new EggCharacterCollection 00100 // structure. This is primarily intended as a hook so 00101 // derived classes can customize the type of 00102 // EggCharacterCollection object used to represent the 00103 // character information. 00104 //////////////////////////////////////////////////////////////////// 00105 EggCharacterCollection *EggCharacterFilter:: 00106 make_collection() { 00107 return new EggCharacterCollection; 00108 }