00001 // Filename: charPlacement.h 00002 // Created by: drose (16Feb01) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef CHARPLACEMENT_H 00020 #define CHARPLACEMENT_H 00021 00022 #include <pandatoolbase.h> 00023 00024 #include "charBitmap.h" 00025 00026 //////////////////////////////////////////////////////////////////// 00027 // Class : CharPlacement 00028 // Description : This specifies where a particular character will be 00029 // placed on the working bitmap. An array of these is 00030 // built up to lay out all the characters in the bitmap, 00031 // and then when the layout is suitable, the bitmap is 00032 // generated. 00033 //////////////////////////////////////////////////////////////////// 00034 class CharPlacement { 00035 public: 00036 INLINE CharPlacement(const CharBitmap *bm, int x, int y, 00037 int width, int height); 00038 00039 bool intersects(int x, int y, int x_size, int y_size) const; 00040 00041 const CharBitmap *_bm; 00042 int _x, _y; 00043 int _width, _height; 00044 }; 00045 00046 #include "charPlacement.I" 00047 00048 #endif