00001 // Filename: charBitmap.cxx 00002 // Created by: drose (16Feb01) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #include "charBitmap.h" 00020 00021 #include <notify.h> 00022 00023 00024 //////////////////////////////////////////////////////////////////// 00025 // Function: CharBitmap::Constructor 00026 // Access: Public 00027 // Description: 00028 //////////////////////////////////////////////////////////////////// 00029 CharBitmap:: 00030 CharBitmap(int character, int width, int height, 00031 int hoff, int voff, double dx, double dy) { 00032 _character = character; 00033 _hoff = hoff; 00034 _voff = voff; 00035 _dx = dx; 00036 _dy = dy; 00037 00038 for (int y = 0; y < height; y++) { 00039 _block.push_back(Row(width)); 00040 } 00041 00042 _x = 0; 00043 _y = 0; 00044 } 00045 00046 //////////////////////////////////////////////////////////////////// 00047 // Function: CharBitmap::paint 00048 // Access: Public 00049 // Description: Paints a string of same-color pixels into the bitmap. 00050 // This is called repeatedly by the rle decoder. 00051 // Returns true when the last pixel has been painted, 00052 // false if there is more to go. 00053 //////////////////////////////////////////////////////////////////// 00054 bool CharBitmap:: 00055 paint(bool black, int num_pixels, int &repeat) { 00056 if (_y < _block.size()) { 00057 while (num_pixels > 0 && _y < _block.size()) { 00058 nassertr(_x < _block[_y].size(), true); 00059 _block[_y][_x] = black; 00060 _x++; 00061 if (_x >= _block[_y].size()) { 00062 // End of a row. 00063 _x = 0; 00064 _y++; 00065 while (repeat > 0 && _y < _block.size()) { 00066 _block[_y] = _block[_y-1]; 00067 _y++; 00068 repeat--; 00069 } 00070 } 00071 num_pixels--; 00072 } 00073 } 00074 00075 return (_y < _block.size()); 00076 }