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panda/src/particlesystem/zSpinParticle.I

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00001 // Filename: zSpinParticle.I
00002 // Created by:  charles (16Aug00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 //    Function : set_initial_angle
00021 // Description : accessor
00022 ////////////////////////////////////////////////////////////////////
00023 INLINE void ZSpinParticle::
00024 set_initial_angle(float t) {
00025   _initial_angle = t;
00026 }
00027 
00028 ////////////////////////////////////////////////////////////////////
00029 //    Function : get_initial_angle
00030 // Description : accessor
00031 ////////////////////////////////////////////////////////////////////
00032 INLINE float ZSpinParticle::
00033 get_initial_angle(void) const {
00034   return _initial_angle;
00035 }
00036 
00037 ////////////////////////////////////////////////////////////////////
00038 //    Function : set_final_angle
00039 // Description : accessor
00040 ////////////////////////////////////////////////////////////////////
00041 INLINE void ZSpinParticle::
00042 set_final_angle(float t) {
00043   _final_angle = t;
00044 }
00045 
00046 ////////////////////////////////////////////////////////////////////
00047 //    Function : get_final_angle
00048 // Description : accessor
00049 ////////////////////////////////////////////////////////////////////
00050 INLINE float ZSpinParticle::
00051 get_final_angle(void) const {
00052   return _final_angle;
00053 }
00054 
00055 INLINE float ZSpinParticle::
00056 get_angular_velocity(void) const {
00057   return _angular_velocity;
00058 }
00059 
00060 INLINE void ZSpinParticle::
00061 set_angular_velocity(float v) {
00062   _angular_velocity = v;
00063 }
00064 
00065 INLINE void ZSpinParticle::
00066 enable_angular_velocity(bool bEnabled) {
00067   _bUseAngularVelocity = bEnabled;
00068 }
00069 
00070 INLINE bool ZSpinParticle::
00071 get_angular_velocity_enabled(void) const {
00072   return _bUseAngularVelocity;
00073 }
00074 
00075 

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