00001 // Filename: wglGraphicsStateGuardian.cxx 00002 // Created by: drose (27Jan03) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #include "wglGraphicsStateGuardian.h" 00020 00021 00022 TypeHandle wglGraphicsStateGuardian::_type_handle; 00023 00024 //////////////////////////////////////////////////////////////////// 00025 // Function: wglGraphicsStateGuardian::Constructor 00026 // Access: Public 00027 // Description: 00028 //////////////////////////////////////////////////////////////////// 00029 wglGraphicsStateGuardian:: 00030 wglGraphicsStateGuardian(const FrameBufferProperties &properties, 00031 int pfnum) : 00032 GLGraphicsStateGuardian(properties), 00033 _pfnum(pfnum) 00034 { 00035 _made_context = false; 00036 _context = (HGLRC)NULL; 00037 } 00038 00039 //////////////////////////////////////////////////////////////////// 00040 // Function: wglGraphicsStateGuardian::Destructor 00041 // Access: Public 00042 // Description: 00043 //////////////////////////////////////////////////////////////////// 00044 wglGraphicsStateGuardian:: 00045 ~wglGraphicsStateGuardian() { 00046 if (_context != (HGLRC)NULL) { 00047 wglDeleteContext(_context); 00048 _context = (HGLRC)NULL; 00049 } 00050 } 00051 00052 //////////////////////////////////////////////////////////////////// 00053 // Function: wglGraphicsStateGuardian::make_context 00054 // Access: Private 00055 // Description: Creates a suitable context for rendering into the 00056 // given window. This should only be called from the 00057 // draw thread. 00058 //////////////////////////////////////////////////////////////////// 00059 void wglGraphicsStateGuardian:: 00060 make_context(HDC hdc) { 00061 // We should only call this once for a particular GSG. 00062 nassertv(!_made_context); 00063 00064 _made_context = true; 00065 00066 // Attempt to create a context. 00067 _context = wglCreateContext(hdc); 00068 00069 if (_context == NULL) { 00070 wgldisplay_cat.error() 00071 << "Could not create GL context.\n"; 00072 return; 00073 } 00074 }