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panda/src/device/virtualMouse.cxx

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00001 // Filename: virtualMouse.cxx
00002 // Created by:  drose (12Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #include "virtualMouse.h"
00020 
00021 TypeHandle VirtualMouse::_type_handle;
00022 
00023 ////////////////////////////////////////////////////////////////////
00024 //     Function: VirtualMouse::Constructor
00025 //       Access: Published
00026 //  Description:
00027 ////////////////////////////////////////////////////////////////////
00028 VirtualMouse::
00029 VirtualMouse(const string &name) :
00030   DataNode(name)
00031 {
00032   _pixel_xy_output = define_output("pixel_xy", EventStoreVec2::get_class_type());
00033   _xy_output = define_output("xy", EventStoreVec2::get_class_type());
00034   _button_events_output = define_output("button_events", ButtonEventList::get_class_type());
00035 
00036   _pixel_xy = new EventStoreVec2(LPoint2f(0.0f, 0.0f));
00037   _xy = new EventStoreVec2(LPoint2f(0.0f, 0.0f));
00038   _button_events = new ButtonEventList;
00039   _next_button_events = new ButtonEventList;
00040 
00041   _mouse_x = 0;
00042   _mouse_y = 0;
00043   _win_width = 100;
00044   _win_height = 100;
00045   _mouse_on = false;
00046 }
00047 
00048 ////////////////////////////////////////////////////////////////////
00049 //     Function: VirtualMouse::set_mouse_pos
00050 //       Access: Published
00051 //  Description: Sets the current mouse pixel location, where (0,0) is
00052 //               the upper left, and (width-1, height-1) is the lower
00053 //               right pixel of the virtual window.
00054 ////////////////////////////////////////////////////////////////////
00055 void VirtualMouse::
00056 set_mouse_pos(int x, int y) {
00057   _mouse_x = x;
00058   _mouse_y = y;
00059 }
00060 
00061 ////////////////////////////////////////////////////////////////////
00062 //     Function: VirtualMouse::set_window_size
00063 //       Access: Published
00064 //  Description: Sets the size of the "window" in which the mouse
00065 //               rolls.  This changes the meaning of the values passed
00066 //               to set_mouse_pos().
00067 ////////////////////////////////////////////////////////////////////
00068 void VirtualMouse::
00069 set_window_size(int width, int height) {
00070   _win_width = width;
00071   _win_height = height;
00072 }
00073 
00074 ////////////////////////////////////////////////////////////////////
00075 //     Function: VirtualMouse::set_mouse_on
00076 //       Access: Published
00077 //  Description: Sets whether the mouse should appear to be within the
00078 //               window or not.  If this is true, the mouse is within
00079 //               the window; if false, the mouse is not within the
00080 //               window (and set_mouse_pos() means nothing).
00081 ////////////////////////////////////////////////////////////////////
00082 void VirtualMouse::
00083 set_mouse_on(bool flag) {
00084   _mouse_on = flag;
00085 }
00086   
00087 ////////////////////////////////////////////////////////////////////
00088 //     Function: VirtualMouse::press_button
00089 //       Access: Published
00090 //  Description: Simulates a mouse or keyboard button being depressed.
00091 //               This should be followed up by a call to
00092 //               release_button() sometime later (possibly
00093 //               immediately).
00094 ////////////////////////////////////////////////////////////////////
00095 void VirtualMouse::
00096 press_button(ButtonHandle button) {
00097   _next_button_events->add_event(ButtonEvent(button, ButtonEvent::T_down));
00098 }
00099   
00100 ////////////////////////////////////////////////////////////////////
00101 //     Function: VirtualMouse::release_button
00102 //       Access: Published
00103 //  Description: Simulates the button being released.  This should
00104 //               follow a previous call to press_button().
00105 ////////////////////////////////////////////////////////////////////
00106 void VirtualMouse::
00107 release_button(ButtonHandle button) {
00108   _next_button_events->add_event(ButtonEvent(button, ButtonEvent::T_up));
00109 }
00110 
00111 ////////////////////////////////////////////////////////////////////
00112 //     Function: VirtualMouse::do_transmit_data
00113 //       Access: Protected, Virtual
00114 //  Description: The virtual implementation of transmit_data().  This
00115 //               function receives an array of input parameters and
00116 //               should generate an array of output parameters.  The
00117 //               input parameters may be accessed with the index
00118 //               numbers returned by the define_input() calls that
00119 //               were made earlier (presumably in the constructor);
00120 //               likewise, the output parameters should be set with
00121 //               the index numbers returned by the define_output()
00122 //               calls.
00123 ////////////////////////////////////////////////////////////////////
00124 void VirtualMouse::
00125 do_transmit_data(const DataNodeTransmit &, DataNodeTransmit &output) {
00126   // Swap in the button events, and clear them for next time.
00127   PT(ButtonEventList) events = _button_events;
00128   _button_events = _next_button_events;
00129   _next_button_events = events;
00130   _next_button_events->clear();
00131   output.set_data(_button_events_output, EventParameter(_button_events));
00132 
00133   if (_mouse_on) {
00134     // The mouse is within the window.
00135     _pixel_xy->set_value(LPoint2f(_mouse_x, _mouse_y));
00136     output.set_data(_pixel_xy_output, EventParameter(_pixel_xy));
00137 
00138     // Normalize pixel motion to range [-1,1].
00139     float xf = (2.0f * (float)_mouse_x) / (float)_win_width - 1.0f;
00140     float yf = 1.0f - (2.0f * (float)_mouse_y) / (float)_win_height;
00141     _xy->set_value(LPoint2f(xf, yf));
00142     output.set_data(_xy_output, EventParameter(_xy));
00143   }
00144 }

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