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panda/src/pgraph/textureApplyAttrib.cxx

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00001 // Filename: textureApplyAttrib.cxx
00002 // Created by:  drose (04Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #include "textureApplyAttrib.h"
00020 #include "graphicsStateGuardianBase.h"
00021 #include "dcast.h"
00022 #include "bamReader.h"
00023 #include "bamWriter.h"
00024 #include "datagram.h"
00025 #include "datagramIterator.h"
00026 
00027 TypeHandle TextureApplyAttrib::_type_handle;
00028 
00029 ////////////////////////////////////////////////////////////////////
00030 //     Function: TextureApplyAttrib::make
00031 //       Access: Published, Static
00032 //  Description: Constructs a new TextureApplyAttrib object.
00033 ////////////////////////////////////////////////////////////////////
00034 CPT(RenderAttrib) TextureApplyAttrib::
00035 make(TextureApplyAttrib::Mode mode) {
00036   TextureApplyAttrib *attrib = new TextureApplyAttrib(mode);
00037   return return_new(attrib);
00038 }
00039 
00040 ////////////////////////////////////////////////////////////////////
00041 //     Function: TextureApplyAttrib::issue
00042 //       Access: Public, Virtual
00043 //  Description: Calls the appropriate method on the indicated GSG
00044 //               to issue the graphics commands appropriate to the
00045 //               given attribute.  This is normally called
00046 //               (indirectly) only from
00047 //               GraphicsStateGuardian::set_state() or modify_state().
00048 ////////////////////////////////////////////////////////////////////
00049 void TextureApplyAttrib::
00050 issue(GraphicsStateGuardianBase *gsg) const {
00051   gsg->issue_texture_apply(this);
00052 }
00053 
00054 ////////////////////////////////////////////////////////////////////
00055 //     Function: TextureApplyAttrib::output
00056 //       Access: Public, Virtual
00057 //  Description: 
00058 ////////////////////////////////////////////////////////////////////
00059 void TextureApplyAttrib::
00060 output(ostream &out) const {
00061   out << get_type() << ":";
00062   switch (get_mode()) {
00063   case M_modulate:
00064     out << "modulate";
00065     break;
00066 
00067   case M_decal:
00068     out << "decal";
00069     break;
00070 
00071   case M_blend:
00072     out << "blend";
00073     break;
00074 
00075   case M_replace:
00076     out << "replace";
00077     break;
00078 
00079   case M_add:
00080     out << "add";
00081     break;
00082   }
00083 }
00084 
00085 ////////////////////////////////////////////////////////////////////
00086 //     Function: TextureApplyAttrib::compare_to_impl
00087 //       Access: Protected, Virtual
00088 //  Description: Intended to be overridden by derived TextureApplyAttrib
00089 //               types to return a unique number indicating whether
00090 //               this TextureApplyAttrib is equivalent to the other one.
00091 //
00092 //               This should return 0 if the two TextureApplyAttrib objects
00093 //               are equivalent, a number less than zero if this one
00094 //               should be sorted before the other one, and a number
00095 //               greater than zero otherwise.
00096 //
00097 //               This will only be called with two TextureApplyAttrib
00098 //               objects whose get_type() functions return the same.
00099 ////////////////////////////////////////////////////////////////////
00100 int TextureApplyAttrib::
00101 compare_to_impl(const RenderAttrib *other) const {
00102   const TextureApplyAttrib *ta;
00103   DCAST_INTO_R(ta, other, 0);
00104   return (int)_mode - (int)ta->_mode;
00105 }
00106 
00107 ////////////////////////////////////////////////////////////////////
00108 //     Function: TextureApplyAttrib::make_default_impl
00109 //       Access: Protected, Virtual
00110 //  Description: Intended to be overridden by derived TextureApplyAttrib
00111 //               types to specify what the default property for a
00112 //               TextureApplyAttrib of this type should be.
00113 //
00114 //               This should return a newly-allocated TextureApplyAttrib of
00115 //               the same type that corresponds to whatever the
00116 //               standard default for this kind of TextureApplyAttrib is.
00117 ////////////////////////////////////////////////////////////////////
00118 RenderAttrib *TextureApplyAttrib::
00119 make_default_impl() const {
00120   return new TextureApplyAttrib;
00121 }
00122 
00123 ////////////////////////////////////////////////////////////////////
00124 //     Function: TextureApplyAttrib::register_with_read_factory
00125 //       Access: Public, Static
00126 //  Description: Tells the BamReader how to create objects of type
00127 //               TextureApplyAttrib.
00128 ////////////////////////////////////////////////////////////////////
00129 void TextureApplyAttrib::
00130 register_with_read_factory() {
00131   BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
00132 }
00133 
00134 ////////////////////////////////////////////////////////////////////
00135 //     Function: TextureApplyAttrib::write_datagram
00136 //       Access: Public, Virtual
00137 //  Description: Writes the contents of this object to the datagram
00138 //               for shipping out to a Bam file.
00139 ////////////////////////////////////////////////////////////////////
00140 void TextureApplyAttrib::
00141 write_datagram(BamWriter *manager, Datagram &dg) {
00142   RenderAttrib::write_datagram(manager, dg);
00143 
00144   dg.add_int8(_mode);
00145 }
00146 
00147 ////////////////////////////////////////////////////////////////////
00148 //     Function: TextureApplyAttrib::make_from_bam
00149 //       Access: Protected, Static
00150 //  Description: This function is called by the BamReader's factory
00151 //               when a new object of type TextureApplyAttrib is encountered
00152 //               in the Bam file.  It should create the TextureApplyAttrib
00153 //               and extract its information from the file.
00154 ////////////////////////////////////////////////////////////////////
00155 TypedWritable *TextureApplyAttrib::
00156 make_from_bam(const FactoryParams &params) {
00157   TextureApplyAttrib *attrib = new TextureApplyAttrib;
00158   DatagramIterator scan;
00159   BamReader *manager;
00160 
00161   parse_params(params, scan, manager);
00162   attrib->fillin(scan, manager);
00163 
00164   return attrib;
00165 }
00166 
00167 ////////////////////////////////////////////////////////////////////
00168 //     Function: TextureApplyAttrib::fillin
00169 //       Access: Protected
00170 //  Description: This internal function is called by make_from_bam to
00171 //               read in all of the relevant data from the BamFile for
00172 //               the new TextureApplyAttrib.
00173 ////////////////////////////////////////////////////////////////////
00174 void TextureApplyAttrib::
00175 fillin(DatagramIterator &scan, BamReader *manager) {
00176   RenderAttrib::fillin(scan, manager);
00177 
00178   _mode = (Mode)scan.get_int8();
00179 }

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