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panda/src/text/textGlyph.I

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00001 // Filename: textGlyph.I
00002 // Created by:  drose (08Feb02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //     Function: TextGlyph::Default constructor
00022 //       Access: Public
00023 //  Description: This constructor makes an invalid glyph.
00024 ////////////////////////////////////////////////////////////////////
00025 INLINE TextGlyph::
00026 TextGlyph() {
00027   _geom = (Geom *)NULL;
00028   _advance = 0.0f;
00029 }
00030 
00031 ////////////////////////////////////////////////////////////////////
00032 //     Function: TextGlyph::Constructor
00033 //       Access: Public
00034 //  Description:
00035 ////////////////////////////////////////////////////////////////////
00036 INLINE TextGlyph::
00037 TextGlyph(Geom *geom, const RenderState *state, float advance) :
00038   _geom(geom), _state(state), _advance(advance) 
00039 { 
00040   if (_state == (RenderState *)NULL) {
00041     _state = RenderState::make_empty();
00042   }
00043 }
00044 
00045 ////////////////////////////////////////////////////////////////////
00046 //     Function: TextGlyph::Copy Constructor
00047 //       Access: Public
00048 //  Description:
00049 ////////////////////////////////////////////////////////////////////
00050 INLINE TextGlyph::
00051 TextGlyph(const TextGlyph &copy) :
00052   _geom(copy._geom),
00053   _state(copy._state),
00054   _advance(copy._advance) 
00055 { 
00056 }
00057 
00058 ////////////////////////////////////////////////////////////////////
00059 //     Function: TextGlyph::Copy Assignment Operator
00060 //       Access: Public
00061 //  Description:
00062 ////////////////////////////////////////////////////////////////////
00063 INLINE void TextGlyph::
00064 operator = (const TextGlyph &copy) {
00065   _geom = copy._geom;
00066   _state = copy._state;
00067   _advance = copy._advance;
00068 }
00069 
00070 ////////////////////////////////////////////////////////////////////
00071 //     Function: TextGlyph::get_geom
00072 //       Access: Public
00073 //  Description: Returns a Geom that renders the particular glyph.
00074 ////////////////////////////////////////////////////////////////////
00075 INLINE PT(Geom) TextGlyph::
00076 get_geom() const {
00077   if (_geom == (Geom *)NULL) {
00078     return _geom;
00079   }
00080 
00081   // We always return a copy of the geom.  That will allow the caller
00082   // to modify its vertices without fear of stomping on other copies;
00083   // it is also critical for the DynamicTextGlyph, which depends on
00084   // this behavior to properly count references to this glyph.
00085   return _geom->make_copy();
00086 }
00087 
00088 ////////////////////////////////////////////////////////////////////
00089 //     Function: TextGlyph::get_state
00090 //       Access: Public
00091 //  Description: Returns the state in which the glyph should be
00092 //               rendered.
00093 ////////////////////////////////////////////////////////////////////
00094 INLINE const RenderState *TextGlyph::
00095 get_state() const {
00096   return _state;
00097 }
00098 
00099 ////////////////////////////////////////////////////////////////////
00100 //     Function: TextGlyph::get_advance
00101 //       Access: Public
00102 //  Description: Returns the distance by which the character pointer
00103 //               should be advanced after placing this character;
00104 //               i.e. the approximate width the character takes up on
00105 //               the line.
00106 ////////////////////////////////////////////////////////////////////
00107 INLINE float TextGlyph::
00108 get_advance() const {
00109   return _advance;
00110 }

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