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panda/src/mathutil/rotate_to.h

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00001 // Filename: rotate_to.h
00002 // Created by:  drose (04Nov99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef ROTATE_TO_H
00020 #define ROTATE_TO_H
00021 
00022 ////////////////////////////////////////////////////////////////////
00023 //
00024 // rotate_to()
00025 //
00026 // This function computes a suitable rotation matrix to rotate vector
00027 // a onto vector b.  That is, it computes mat so that a * mat = b.
00028 // The rotation axis is chosen to give the smallest possible rotation
00029 // angle.
00030 //
00031 ////////////////////////////////////////////////////////////////////
00032 
00033 #include <math.h>
00034 #include <pandabase.h>
00035 #include "luse.h"
00036 
00037 BEGIN_PUBLISH
00038 
00039 EXPCL_PANDA void rotate_to(LMatrix3f &mat, const LVector3f &a, const LVector3f &b);
00040 EXPCL_PANDA void rotate_to(LMatrix3d &mat, const LVector3d &a, const LVector3d &b);
00041 
00042 EXPCL_PANDA void rotate_to(LMatrix4f &mat, const LVector3f &a, const LVector3f &b);
00043 EXPCL_PANDA void rotate_to(LMatrix4d &mat, const LVector3d &a, const LVector3d &b);
00044 
00045 END_PUBLISH
00046 
00047 #endif

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