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panda/src/pgraph/renderEffect.I

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00001 // Filename: renderEffect.I
00002 // Created by:  drose (14Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //     Function: RenderEffect::compare_to
00022 //       Access: Public
00023 //  Description: Provides an arbitrary ordering among all unique
00024 //               RenderEffects, so we can store the essentially
00025 //               different ones in a big set and throw away the rest.
00026 //
00027 //               This method is not needed outside of the RenderEffect
00028 //               class because all equivalent RenderEffect objects are
00029 //               guaranteed to share the same pointer; thus, a pointer
00030 //               comparison is always sufficient.
00031 ////////////////////////////////////////////////////////////////////
00032 INLINE int RenderEffect::
00033 compare_to(const RenderEffect &other) const {
00034   // First, we compare the types; if they are of different types then
00035   // they sort differently.
00036   TypeHandle type = get_type();
00037   TypeHandle other_type = other.get_type();
00038   if (type != other_type) {
00039     return type.get_index() - other_type.get_index();
00040   }
00041 
00042   // We only call compare_to_impl() if they have the same type.
00043   return compare_to_impl(&other);
00044 }

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