00001 // Filename: pointParticle.h 00002 // Created by: charles (19Jun00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef POINTPARTICLE_H 00020 #define POINTPARTICLE_H 00021 00022 #include "baseParticle.h" 00023 00024 //////////////////////////////////////////////////////////////////// 00025 // Class : PointParticle 00026 // Description : Describes a particle that requires representation 00027 // by a point (pixel, sparkle, billboard) 00028 //////////////////////////////////////////////////////////////////// 00029 class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle { 00030 public: 00031 PointParticle(int lifespan = 0, bool alive = false); 00032 PointParticle(const PointParticle ©); 00033 virtual ~PointParticle(void); 00034 00035 virtual void init(void); 00036 virtual void die(void); 00037 virtual void update(void); 00038 00039 virtual PhysicsObject *make_copy(void) const; 00040 }; 00041 00042 #endif // POINTPARTICLE_H