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panda/src/particlesystem/pointParticle.h

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00001 // Filename: pointParticle.h
00002 // Created by:  charles (19Jun00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef POINTPARTICLE_H
00020 #define POINTPARTICLE_H
00021 
00022 #include "baseParticle.h"
00023 
00024 ////////////////////////////////////////////////////////////////////
00025 //       Class : PointParticle
00026 // Description : Describes a particle that requires representation
00027 //               by a point (pixel, sparkle, billboard)
00028 ////////////////////////////////////////////////////////////////////
00029 class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle {
00030 public:
00031   PointParticle(int lifespan = 0, bool alive = false);
00032   PointParticle(const PointParticle &copy);
00033   virtual ~PointParticle(void);
00034 
00035   virtual void init(void);
00036   virtual void die(void);
00037   virtual void update(void);
00038 
00039   virtual PhysicsObject *make_copy(void) const;
00040 };
00041 
00042 #endif // POINTPARTICLE_H

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