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panda/src/pgraph/pointLight.I

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00001 // Filename: pointLight.I
00002 // Created by:  mike (04Feb99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //     Function: PointLight::CData::Constructor
00022 //       Access: Public
00023 //  Description:
00024 ////////////////////////////////////////////////////////////////////
00025 INLINE PointLight::CData::
00026 CData() :
00027   _specular_color(1.0f, 1.0f, 1.0f, 1.0f),
00028   _attenuation(1.0f, 0.0f, 0.0f),
00029   _point(0.0f, 0.0f, 0.0f)
00030 {
00031 }
00032 
00033 ////////////////////////////////////////////////////////////////////
00034 //     Function: PointLight::CData::Copy Constructor
00035 //       Access: Public
00036 //  Description:
00037 ////////////////////////////////////////////////////////////////////
00038 INLINE PointLight::CData::
00039 CData(const PointLight::CData &copy) :
00040   _specular_color(copy._specular_color),
00041   _attenuation(copy._attenuation),
00042   _point(copy._point)
00043 {
00044 }
00045 
00046 ////////////////////////////////////////////////////////////////////
00047 //     Function: PointLight::get_specular_color
00048 //       Access: Public
00049 //  Description: Returns the color of specular highlights generated by
00050 //               the light.
00051 ////////////////////////////////////////////////////////////////////
00052 INLINE const Colorf &PointLight::
00053 get_specular_color() const {
00054   CDReader cdata(_cycler);
00055   return cdata->_specular_color;
00056 }
00057 
00058 ////////////////////////////////////////////////////////////////////
00059 //     Function: PointLight::set_specular_color
00060 //       Access: Public
00061 //  Description: Sets the color of specular highlights generated by
00062 //               the light.
00063 ////////////////////////////////////////////////////////////////////
00064 INLINE void PointLight::
00065 set_specular_color(const Colorf &color) {
00066   CDWriter cdata(_cycler);
00067   cdata->_specular_color = color;
00068 }
00069 
00070 ////////////////////////////////////////////////////////////////////
00071 //     Function: PointLight::get_attenuation
00072 //       Access: Public
00073 //  Description: Returns the terms of the attenuation equation for the
00074 //               light.  These are, in order, the constant, linear,
00075 //               and quadratic terms based on the distance from the
00076 //               point to the vertex.
00077 ////////////////////////////////////////////////////////////////////
00078 INLINE const LVecBase3f &PointLight::
00079 get_attenuation() const {
00080   CDReader cdata(_cycler);
00081   return cdata->_attenuation;
00082 }
00083 
00084 ////////////////////////////////////////////////////////////////////
00085 //     Function: PointLight::set_attenuation
00086 //       Access: Public
00087 //  Description: Sets the terms of the attenuation equation for the
00088 //               light.  These are, in order, the constant, linear,
00089 //               and quadratic terms based on the distance from the
00090 //               point to the vertex.
00091 ////////////////////////////////////////////////////////////////////
00092 INLINE void PointLight::
00093 set_attenuation(const LVecBase3f &attenuation) {
00094   CDWriter cdata(_cycler);
00095   cdata->_attenuation = attenuation;
00096 }
00097 
00098 ////////////////////////////////////////////////////////////////////
00099 //     Function: PointLight::get_point
00100 //       Access: Public
00101 //  Description: Returns the point in space at which the light is
00102 //               located.  This is local to the coordinate space in
00103 //               which the light is assigned.
00104 ////////////////////////////////////////////////////////////////////
00105 INLINE const LPoint3f &PointLight::
00106 get_point() const {
00107   CDReader cdata(_cycler);
00108   return cdata->_point;
00109 }
00110 
00111 ////////////////////////////////////////////////////////////////////
00112 //     Function: PointLight::set_point
00113 //       Access: Public
00114 //  Description: Sets the point in space at which the light is located.
00115 ////////////////////////////////////////////////////////////////////
00116 INLINE void PointLight::
00117 set_point(const LPoint3f &point) {
00118   CDWriter cdata(_cycler);
00119   cdata->_point = point;
00120   mark_viz_stale();
00121 }

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