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panda/src/physics/physicalNode.I

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00001 // Filename: physicalNode.I
00002 // Created by:  charles (01Aug00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 //  Function : clear
00021 //    Access : public
00022 ////////////////////////////////////////////////////////////////////
00023 INLINE void PhysicalNode::
00024 clear(void) {
00025   _physicals.erase(_physicals.begin(), _physicals.end());
00026 }
00027 
00028 ////////////////////////////////////////////////////////////////////
00029 //  Function : get_physical
00030 //    Access : public
00031 ////////////////////////////////////////////////////////////////////
00032 INLINE Physical *PhysicalNode::
00033 get_physical(int index) const {
00034   nassertr(index >= 0 && index < (int)_physicals.size(),
00035            (Physical *) NULL);
00036   return _physicals[index];
00037 }
00038 
00039 ////////////////////////////////////////////////////////////////////
00040 //  Function : get_num_physicals
00041 //    Access : public
00042 ////////////////////////////////////////////////////////////////////
00043 INLINE int PhysicalNode::
00044 get_num_physicals(void) const {
00045   return _physicals.size();
00046 }
00047 
00048 ////////////////////////////////////////////////////////////////////
00049 //  Function : add_physical
00050 //    Access : public
00051 ////////////////////////////////////////////////////////////////////
00052 INLINE void PhysicalNode::
00053 add_physical(Physical *physical) {
00054   _physicals.push_back(physical);
00055   physical->_physical_node = this;
00056 }

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