00001 // Filename: physicalNode.I 00002 // Created by: charles (01Aug00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 //////////////////////////////////////////////////////////////////// 00020 // Function : clear 00021 // Access : public 00022 //////////////////////////////////////////////////////////////////// 00023 INLINE void PhysicalNode:: 00024 clear(void) { 00025 _physicals.erase(_physicals.begin(), _physicals.end()); 00026 } 00027 00028 //////////////////////////////////////////////////////////////////// 00029 // Function : get_physical 00030 // Access : public 00031 //////////////////////////////////////////////////////////////////// 00032 INLINE Physical *PhysicalNode:: 00033 get_physical(int index) const { 00034 nassertr(index >= 0 && index < (int)_physicals.size(), 00035 (Physical *) NULL); 00036 return _physicals[index]; 00037 } 00038 00039 //////////////////////////////////////////////////////////////////// 00040 // Function : get_num_physicals 00041 // Access : public 00042 //////////////////////////////////////////////////////////////////// 00043 INLINE int PhysicalNode:: 00044 get_num_physicals(void) const { 00045 return _physicals.size(); 00046 } 00047 00048 //////////////////////////////////////////////////////////////////// 00049 // Function : add_physical 00050 // Access : public 00051 //////////////////////////////////////////////////////////////////// 00052 INLINE void PhysicalNode:: 00053 add_physical(Physical *physical) { 00054 _physicals.push_back(physical); 00055 physical->_physical_node = this; 00056 }