00001 // Filename: particleSystemManager.I 00002 // Created by: charles (28Jun00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 //////////////////////////////////////////////////////////////////// 00020 // Function : set_frame_stepping 00021 // Access : public 00022 //////////////////////////////////////////////////////////////////// 00023 00024 INLINE void ParticleSystemManager:: 00025 set_frame_stepping(int every_nth_frame) { 00026 _nth_frame = every_nth_frame; 00027 } 00028 00029 //////////////////////////////////////////////////////////////////// 00030 // Function : get_frame_stepping 00031 // Access : public 00032 //////////////////////////////////////////////////////////////////// 00033 00034 INLINE int ParticleSystemManager:: 00035 get_frame_stepping(void) const { 00036 return _nth_frame; 00037 } 00038 00039 //////////////////////////////////////////////////////////////////// 00040 // Function : attach_particlesystem 00041 // Access : public 00042 //////////////////////////////////////////////////////////////////// 00043 00044 INLINE void ParticleSystemManager:: 00045 attach_particlesystem(ParticleSystem *ps) { 00046 ps->_manager = this; 00047 plist< PT(ParticleSystem) >::iterator found; 00048 PT(ParticleSystem) ptps = ps; 00049 found = find(_ps_list.begin(), _ps_list.end(), ptps); 00050 if (found == _ps_list.end()) 00051 _ps_list.push_back(ps); 00052 } 00053 00054 //////////////////////////////////////////////////////////////////// 00055 // Function : clear 00056 // Access : public 00057 //////////////////////////////////////////////////////////////////// 00058 00059 INLINE void ParticleSystemManager:: 00060 clear(void) { 00061 _ps_list.erase(_ps_list.begin(), _ps_list.end()); 00062 }