00001 // Filename: pSphereLens.cxx 00002 // Created by: drose (12Dec01) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #include "pSphereLens.h" 00020 #include "deg_2_rad.h" 00021 00022 TypeHandle PSphereLens::_type_handle; 00023 00024 // This is the focal-length constant for fisheye lenses. See 00025 // fisheyeLens.cxx. 00026 static const float spherical_k = 60.0f; 00027 // focal_length = film_size * spherical_k / fov; 00028 00029 00030 //////////////////////////////////////////////////////////////////// 00031 // Function: PSphereLens::make_copy 00032 // Access: Public, Virtual 00033 // Description: Allocates a new Lens just like this one. 00034 //////////////////////////////////////////////////////////////////// 00035 PT(Lens) PSphereLens:: 00036 make_copy() const { 00037 return new PSphereLens(*this); 00038 } 00039 00040 //////////////////////////////////////////////////////////////////// 00041 // Function: PSphereLens::extrude_impl 00042 // Access: Protected, Virtual 00043 // Description: Given a 2-d point in the range (-1,1) in both 00044 // dimensions, where (0,0) is the center of the 00045 // lens and (-1,-1) is the lower-left corner, 00046 // compute the corresponding vector in space that maps 00047 // to this point, if such a vector can be determined. 00048 // The vector is returned by indicating the points on 00049 // the near plane and far plane that both map to the 00050 // indicated 2-d point. 00051 // 00052 // The z coordinate of the 2-d point is ignored. 00053 // 00054 // Returns true if the vector is defined, or false 00055 // otherwise. 00056 //////////////////////////////////////////////////////////////////// 00057 bool PSphereLens:: 00058 extrude_impl(const LPoint3f &point2d, LPoint3f &near_point, LPoint3f &far_point) const { 00059 // Undo the shifting from film offsets, etc. This puts the point 00060 // into the range [-film_size/2, film_size/2] in x and y. 00061 LPoint3f f = point2d * get_film_mat_inv(); 00062 00063 float focal_length = get_focal_length(); 00064 00065 // Rotate the forward vector through the rotation angles 00066 // corresponding to this point. 00067 LPoint3f v = LPoint3f(0.0f, 1.0f, 0.0f) * 00068 LMatrix3f::rotate_mat(f[1] * spherical_k / focal_length, LVector3f(1.0f, 0.0f, 0.0f)) * 00069 LMatrix3f::rotate_mat(f[0] * spherical_k / focal_length, LVector3f(0.0f, 0.0f, -1.0f)); 00070 00071 // And we'll need to account for the lens's rotations, etc. at the 00072 // end of the day. 00073 const LMatrix4f &lens_mat = get_lens_mat(); 00074 00075 near_point = (v * get_near()) * lens_mat; 00076 far_point = (v * get_far()) * lens_mat; 00077 return true; 00078 } 00079 00080 //////////////////////////////////////////////////////////////////// 00081 // Function: PSphereLens::project_impl 00082 // Access: Protected, Virtual 00083 // Description: Given a 3-d point in space, determine the 2-d point 00084 // this maps to, in the range (-1,1) in both dimensions, 00085 // where (0,0) is the center of the lens and 00086 // (-1,-1) is the lower-left corner. 00087 // 00088 // Some lens types also set the z coordinate of the 2-d 00089 // point to a value in the range (-1, 1), where 1 00090 // represents a point on the near plane, and -1 00091 // represents a point on the far plane. 00092 // 00093 // Returns true if the 3-d point is in front of the lens 00094 // and within the viewing frustum (in which case point2d 00095 // is filled in), or false otherwise. 00096 //////////////////////////////////////////////////////////////////// 00097 bool PSphereLens:: 00098 project_impl(const LPoint3f &point3d, LPoint3f &point2d) const { 00099 // First, account for any rotations, etc. on the lens. 00100 LVector3f v3 = point3d * get_lens_mat_inv(); 00101 float dist = v3.length(); 00102 if (dist == 0.0f) { 00103 point2d.set(0.0f, 0.0f, 0.0f); 00104 return false; 00105 } 00106 00107 v3 /= dist; 00108 00109 float focal_length = get_focal_length(); 00110 00111 // To compute the x position on the frame, we only need to consider 00112 // the angle of the vector about the Z axis. Project the vector 00113 // into the XY plane to do this. 00114 LVector2f xy(v3[0], v3[1]); 00115 00116 // Unroll the Z angle, and the y position is the angle about the X 00117 // axis. 00118 xy.normalize(); 00119 LVector2d yz(v3[0]*xy[0] + v3[1]*xy[1], v3[2]); 00120 00121 point2d.set 00122 ( 00123 // The x position is the angle about the Z axis. 00124 rad_2_deg(catan2(xy[0], xy[1])) * focal_length / spherical_k, 00125 // The y position is the angle about the X axis. 00126 rad_2_deg(catan2(yz[1], yz[0])) * focal_length / spherical_k, 00127 // Z is the distance scaled into the range (1, -1). 00128 (get_near() - dist) / (get_far() - get_near()) 00129 ); 00130 00131 // Now we have to transform the point according to the film 00132 // adjustments. 00133 point2d = point2d * get_film_mat(); 00134 00135 return 00136 point2d[0] >= -1.0f && point2d[0] <= 1.0f && 00137 point2d[1] >= -1.0f && point2d[1] <= 1.0f; 00138 } 00139 00140 //////////////////////////////////////////////////////////////////// 00141 // Function: PSphereLens::fov_to_film 00142 // Access: Protected, Virtual 00143 // Description: Given a field of view in degrees and a focal length, 00144 // compute the correspdonding width (or height) on the 00145 // film. If horiz is true, this is in the horizontal 00146 // direction; otherwise, it is in the vertical direction 00147 // (some lenses behave differently in each direction). 00148 //////////////////////////////////////////////////////////////////// 00149 float PSphereLens:: 00150 fov_to_film(float fov, float focal_length, bool) const { 00151 return focal_length * fov / spherical_k; 00152 } 00153 00154 //////////////////////////////////////////////////////////////////// 00155 // Function: PSphereLens::fov_to_focal_length 00156 // Access: Protected, Virtual 00157 // Description: Given a field of view in degrees and a width (or 00158 // height) on the film, compute the focal length of the 00159 // lens. If horiz is true, this is in the horizontal 00160 // direction; otherwise, it is in the vertical direction 00161 // (some lenses behave differently in each direction). 00162 //////////////////////////////////////////////////////////////////// 00163 float PSphereLens:: 00164 fov_to_focal_length(float fov, float film_size, bool) const { 00165 return film_size * spherical_k / fov; 00166 } 00167 00168 //////////////////////////////////////////////////////////////////// 00169 // Function: PSphereLens::film_to_fov 00170 // Access: Protected, Virtual 00171 // Description: Given a width (or height) on the film and a focal 00172 // length, compute the field of view in degrees. If 00173 // horiz is true, this is in the horizontal direction; 00174 // otherwise, it is in the vertical direction (some 00175 // lenses behave differently in each direction). 00176 //////////////////////////////////////////////////////////////////// 00177 float PSphereLens:: 00178 film_to_fov(float film_size, float focal_length, bool) const { 00179 return film_size * spherical_k / focal_length; 00180 }