00001 // Filename: mathNumbers.cxx 00002 // Created by: mike (24Sep99) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #include "mathNumbers.h" 00020 #include <math.h> 00021 00022 const double MathNumbers::pi = 4.0 * atan(1.0); 00023 const double MathNumbers::ln2 = log(2.0); 00024 const double MathNumbers::rad_2_deg = 180.0 / MathNumbers::pi; 00025 const double MathNumbers::deg_2_rad = MathNumbers::pi / 180.0; 00026 00027 const float MathNumbers::pi_f = 4.0 * atan(1.0); 00028 const float MathNumbers::ln2_f = log(2.0); 00029 const float MathNumbers::rad_2_deg_f = 180.0 / MathNumbers::pi; 00030 const float MathNumbers::deg_2_rad_f = MathNumbers::pi / 180.0; 00031