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panda/src/linmath/mathNumbers.cxx

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00001 // Filename: mathNumbers.cxx
00002 // Created by:  mike (24Sep99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #include "mathNumbers.h"
00020 #include <math.h>
00021 
00022 const double MathNumbers::pi = 4.0 * atan(1.0);
00023 const double MathNumbers::ln2 = log(2.0);
00024 const double MathNumbers::rad_2_deg = 180.0 / MathNumbers::pi;
00025 const double MathNumbers::deg_2_rad = MathNumbers::pi / 180.0;
00026 
00027 const float MathNumbers::pi_f = 4.0 * atan(1.0);
00028 const float MathNumbers::ln2_f = log(2.0);
00029 const float MathNumbers::rad_2_deg_f = 180.0 / MathNumbers::pi;
00030 const float MathNumbers::deg_2_rad_f = MathNumbers::pi / 180.0;
00031 

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