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panda/src/linmath/lquaternion_src.h

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00001 // Filename: lquaternion_src.h
00002 // Created by:  frang (06Jun00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 //       Class : FLOATNAME(LQuaternion)
00021 // Description : This is the base quaternion class
00022 ////////////////////////////////////////////////////////////////////
00023 class EXPCL_PANDA FLOATNAME(LQuaternion) : public FLOATNAME(LVecBase4) {
00024 PUBLISHED:
00025   INLINE_LINMATH FLOATNAME(LQuaternion)();
00026   INLINE_LINMATH FLOATNAME(LQuaternion)(const FLOATNAME(LVecBase4) &copy);
00027   INLINE_LINMATH FLOATNAME(LQuaternion)(FLOATTYPE, FLOATTYPE, FLOATTYPE, FLOATTYPE);
00028 
00029   static FLOATNAME(LQuaternion) pure_imaginary(const FLOATNAME(LVector3) &);
00030 
00031   INLINE_LINMATH FLOATNAME(LVecBase3)
00032     xform(const FLOATNAME(LVecBase3) &v) const;
00033 
00034   INLINE_LINMATH FLOATNAME(LQuaternion)
00035     multiply(const FLOATNAME(LQuaternion) &rhs) const;
00036 
00037   INLINE_LINMATH FLOATNAME(LQuaternion) operator - () const;
00038 
00039   INLINE_LINMATH FLOATNAME(LQuaternion) operator *(const FLOATNAME(LQuaternion) &) const;
00040   INLINE_LINMATH FLOATNAME(LQuaternion)& operator *=(const FLOATNAME(LQuaternion) &);
00041 
00042   INLINE_LINMATH FLOATNAME(LMatrix3) operator *(const FLOATNAME(LMatrix3) &);
00043   INLINE_LINMATH FLOATNAME(LMatrix4) operator *(const FLOATNAME(LMatrix4) &);
00044 
00045   INLINE_LINMATH bool almost_equal(const FLOATNAME(LQuaternion) &, FLOATTYPE) const;
00046   INLINE_LINMATH bool almost_equal(const FLOATNAME(LQuaternion) &) const;
00047 
00048   INLINE_LINMATH void output(ostream&) const;
00049 
00050   void extract_to_matrix(FLOATNAME(LMatrix3) &m) const;
00051   void extract_to_matrix(FLOATNAME(LMatrix4) &m) const;
00052 
00053   void set_from_matrix(const FLOATNAME(LMatrix3) &m);
00054   INLINE_LINMATH void set_from_matrix(const FLOATNAME(LMatrix4) &m);
00055   void set_hpr(const FLOATNAME(LVecBase3) &hpr);
00056   FLOATNAME(LVecBase3) get_hpr() const;
00057 
00058   INLINE_LINMATH FLOATNAME(LVector3) get_axis() const;
00059   INLINE_LINMATH FLOATTYPE get_angle() const;
00060 
00061   INLINE_LINMATH FLOATTYPE get_r() const;
00062   INLINE_LINMATH FLOATTYPE get_i() const;
00063   INLINE_LINMATH FLOATTYPE get_j() const;
00064   INLINE_LINMATH FLOATTYPE get_k() const;
00065 
00066   INLINE_LINMATH void set_r(FLOATTYPE r);
00067   INLINE_LINMATH void set_i(FLOATTYPE i);
00068   INLINE_LINMATH void set_j(FLOATTYPE j);
00069   INLINE_LINMATH void set_k(FLOATTYPE k);
00070 
00071   INLINE_LINMATH bool normalize();
00072 
00073   INLINE_LINMATH bool invert_from(const FLOATNAME(LQuaternion) &other);
00074   INLINE_LINMATH bool invert_in_place();
00075 
00076   INLINE_LINMATH bool is_identity() const;
00077   INLINE_LINMATH static const FLOATNAME(LQuaternion) &ident_quat();
00078 
00079 private:
00080   static const FLOATNAME(LQuaternion) _ident_quat;
00081 
00082 public:
00083   static TypeHandle get_class_type() {
00084     return _type_handle;
00085   }
00086   static void init_type();
00087 private:
00088   static TypeHandle _type_handle;
00089 };
00090 
00091 
00092 INLINE_LINMATH ostream& operator<<(ostream& os, const FLOATNAME(LQuaternion)& q) {
00093   q.output(os);
00094   return os;
00095 }
00096 
00097 INLINE_LINMATH FLOATNAME(LQuaternion) invert(const FLOATNAME(LQuaternion) &a);
00098 
00099 BEGIN_PUBLISH
00100 INLINE_LINMATH FLOATNAME(LMatrix3)
00101 operator * (const FLOATNAME(LMatrix3) &m, const FLOATNAME(LQuaternion) &q);
00102 INLINE_LINMATH FLOATNAME(LMatrix4)
00103 operator * (const FLOATNAME(LMatrix4) &m, const FLOATNAME(LQuaternion) &q);
00104 END_PUBLISH
00105 
00106 #include "lquaternion_src.I"

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