00001 // Filename: lpoint4_src.h 00002 // Created by: drose (08Mar00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 //////////////////////////////////////////////////////////////////// 00020 // Class : LPoint4 00021 // Description : This is a four-component point in space. 00022 //////////////////////////////////////////////////////////////////// 00023 class EXPCL_PANDA FLOATNAME(LPoint4) : public FLOATNAME(LVecBase4) { 00024 PUBLISHED: 00025 INLINE_LINMATH FLOATNAME(LPoint4)(); 00026 INLINE_LINMATH FLOATNAME(LPoint4)(const FLOATNAME(LVecBase4) ©); 00027 INLINE_LINMATH FLOATNAME(LPoint4) &operator = (const FLOATNAME(LVecBase4) ©); 00028 INLINE_LINMATH FLOATNAME(LPoint4) &operator = (FLOATTYPE fill_value); 00029 INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE fill_value); 00030 INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w); 00031 00032 INLINE_LINMATH static const FLOATNAME(LPoint4) &zero(); 00033 INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_x(); 00034 INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_y(); 00035 INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_z(); 00036 INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_w(); 00037 00038 INLINE_LINMATH FLOATNAME(LPoint4) operator - () const; 00039 00040 INLINE_LINMATH FLOATNAME(LVecBase4) 00041 operator + (const FLOATNAME(LVecBase4) &other) const; 00042 INLINE_LINMATH FLOATNAME(LPoint4) 00043 operator + (const FLOATNAME(LVector4) &other) const; 00044 00045 INLINE_LINMATH FLOATNAME(LVecBase4) 00046 operator - (const FLOATNAME(LVecBase4) &other) const; 00047 INLINE_LINMATH FLOATNAME(LVector4) 00048 operator - (const FLOATNAME(LPoint4) &other) const; 00049 INLINE_LINMATH FLOATNAME(LPoint4) 00050 operator - (const FLOATNAME(LVector4) &other) const; 00051 00052 INLINE_LINMATH FLOATNAME(LPoint4) operator * (FLOATTYPE scalar) const; 00053 INLINE_LINMATH FLOATNAME(LPoint4) operator / (FLOATTYPE scalar) const; 00054 00055 public: 00056 static TypeHandle get_class_type() { 00057 return _type_handle; 00058 } 00059 static void init_type(); 00060 00061 private: 00062 static TypeHandle _type_handle; 00063 }; 00064 00065 #include "lpoint4_src.I"