00001 // Filename: lerpchans.h 00002 // Created by: frang (11Apr00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef __LERPCHANS_H__ 00020 #define __LERPCHANS_H__ 00021 00022 // There are three fundamental types of lerp channel: tabular/keyframe, 00023 // procedural, and composite. Tabular channels may have an interpolator 00024 // associated with them, to determine values between samples. Proceedural 00025 // channels compute each data point as needed. Composite channels can be 00026 // either blending or concatenation objects. Blending objects take some 00027 // number of channels as input, apply a blending function to them in order 00028 // to yield what appears to be a single channel. Concatenation objects 00029 // take some number of channels as input and string them end-to-end to yield 00030 // what appears to be a single channel. 00031 00032 class LerpChannelRange { 00033 private: 00034 float _low, _high; 00035 public: 00036 INLINE LerpChannelRange(float low, float high) : _low(low), _high(high) { 00037 if (low > high) { 00038 _low = high; 00039 _high = low; 00040 } 00041 } 00042 INLINE LerpChannelRange(const LerpChannelRange& c) : _low(c._low), 00043 _high(c._high) {} 00044 INLINE ~LerpChannelRange(void) {} 00045 INLINE float GetLow(void) { return _low; } 00046 INLINE float GetHigh(void) { return _high; } 00047 INLINE void SetLow(float l) { 00048 if (l > _high) { 00049 _low = _high; 00050 _high = l; 00051 } else 00052 _low = l; 00053 } 00054 INLINE void SetHigh(float h) { 00055 if (h < _low) { 00056 _high = _low; 00057 _low = h; 00058 } else 00059 _high = h; 00060 } 00061 INLINE void SetRange(float l, float h) { 00062 if (l > h) { 00063 _low = h; 00064 _high = l; 00065 } else { 00066 _low = l; 00067 _high = h; 00068 } 00069 } 00070 INLINE LerpChannelRange& operator=(const LerpChannelRange& c) { 00071 _low = c._low; 00072 _high = c._high; 00073 return *this; 00074 } 00075 }; 00076 00077 template <class value> 00078 class LerpChannel { 00079 public: 00080 virtual GetValue(float p); 00081 }; 00082 00083 template <class value> 00084 class TabularChannel : public LerpChannel { 00085 }; 00086 00087 template <class value> 00088 class ProceduralChannel : public LerpChannel { 00089 }; 00090 00091 template <class value> 00092 class CompositeChannel : public LerpChannel { 00093 }; 00094 00095 template <class value> 00096 class BlendChannel : public CompositeChannel { 00097 }; 00098 00099 template <class value> 00100 class ConcatenationChannel : public CompositeChannel { 00101 }; 00102 00103 #endif /* __LERPCHANS_H__ */