00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019 INLINE_LINMATH FLOATNAME2(LVecBase2)
00020 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase2) &source);
00021
00022 INLINE_LINMATH FLOATNAME2(LVecBase3)
00023 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase3) &source);
00024
00025 INLINE_LINMATH FLOATNAME2(LVecBase4)
00026 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase4) &source);
00027
00028 INLINE_LINMATH FLOATNAME2(LVector2)
00029 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector2) &source);
00030
00031 INLINE_LINMATH FLOATNAME2(LVector3)
00032 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector3) &source);
00033
00034 INLINE_LINMATH FLOATNAME2(LVector4)
00035 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector4) &source);
00036
00037 INLINE_LINMATH FLOATNAME2(LPoint2)
00038 lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint2) &source);
00039
00040 INLINE_LINMATH FLOATNAME2(LPoint3)
00041 lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint3) &source);
00042
00043 INLINE_LINMATH FLOATNAME2(LPoint4)
00044 lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint4) &source);
00045
00046 INLINE_LINMATH FLOATNAME2(LQuaternion)
00047 lcast_to(FLOATTYPE2 *, const FLOATNAME(LQuaternion)& c);
00048
00049 INLINE_LINMATH FLOATNAME2(LMatrix3)
00050 lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix3) &source);
00051
00052 INLINE_LINMATH FLOATNAME2(LMatrix4)
00053 lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix4) &source);
00054
00055 #include "lcast_to_src.I"