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panda/src/linmath/lcast_to_src.h

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00001 // Filename: lcast_to_src.h
00002 // Created by:  drose (03Apr01)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 INLINE_LINMATH FLOATNAME2(LVecBase2)
00020 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase2) &source);
00021 
00022 INLINE_LINMATH FLOATNAME2(LVecBase3)
00023 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase3) &source);
00024 
00025 INLINE_LINMATH FLOATNAME2(LVecBase4)
00026 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase4) &source);
00027 
00028 INLINE_LINMATH FLOATNAME2(LVector2)
00029 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector2) &source);
00030 
00031 INLINE_LINMATH FLOATNAME2(LVector3)
00032 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector3) &source);
00033 
00034 INLINE_LINMATH FLOATNAME2(LVector4)
00035 lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector4) &source);
00036 
00037 INLINE_LINMATH FLOATNAME2(LPoint2)
00038 lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint2) &source);
00039 
00040 INLINE_LINMATH FLOATNAME2(LPoint3)
00041 lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint3) &source);
00042 
00043 INLINE_LINMATH FLOATNAME2(LPoint4)
00044 lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint4) &source);
00045 
00046 INLINE_LINMATH FLOATNAME2(LQuaternion)
00047 lcast_to(FLOATTYPE2 *, const FLOATNAME(LQuaternion)& c);
00048 
00049 INLINE_LINMATH FLOATNAME2(LMatrix3)
00050 lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix3) &source);
00051 
00052 INLINE_LINMATH FLOATNAME2(LMatrix4)
00053 lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix4) &source);
00054 
00055 #include "lcast_to_src.I"

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