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panda/src/gobj/imageBuffer.I

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00001 // Filename: imageBuffer.I
00002 // Created by:  drose (21Nov00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //     Function: ImageBuffer::has_filename
00022 //       Access: Published
00023 //  Description: Returns true if the filename has been set and
00024 //               is available.  See set_filename().
00025 ////////////////////////////////////////////////////////////////////
00026 INLINE bool ImageBuffer::
00027 has_filename() const {
00028   return !_filename.empty();
00029 }
00030 
00031 ////////////////////////////////////////////////////////////////////
00032 //     Function: ImageBuffer::get_filename
00033 //       Access: Published
00034 //  Description: Returns the filename that has been set.  This is the
00035 //               name of the file as it was requested.  Also see
00036 //               get_fullpath().
00037 ////////////////////////////////////////////////////////////////////
00038 INLINE const Filename &ImageBuffer::
00039 get_filename() const {
00040   return _filename;
00041 }
00042 
00043 ////////////////////////////////////////////////////////////////////
00044 //     Function: ImageBuffer::has_alpha_filename
00045 //       Access: Published
00046 //  Description: Returns true if the alpha_filename has been set and
00047 //               is available.  See set_alpha_filename().
00048 ////////////////////////////////////////////////////////////////////
00049 INLINE bool ImageBuffer::
00050 has_alpha_filename() const {
00051   return !_alpha_filename.empty();
00052 }
00053 
00054 ////////////////////////////////////////////////////////////////////
00055 //     Function: ImageBuffer::get_alpha_filename
00056 //       Access: Published
00057 //  Description: Returns the alpha_filename that has been set.  If
00058 //               this is set, it represents the name of the alpha
00059 //               component, which is stored in a separate file.  See
00060 //               also get_filename(), and get_alpha_fullpath().
00061 ////////////////////////////////////////////////////////////////////
00062 INLINE const Filename &ImageBuffer::
00063 get_alpha_filename() const {
00064   return _alpha_filename;
00065 }
00066 
00067 ////////////////////////////////////////////////////////////////////
00068 //     Function: ImageBuffer::has_fullpath
00069 //       Access: Published
00070 //  Description: Returns true if the fullpath has been set and
00071 //               is available.  See set_fullpath().
00072 ////////////////////////////////////////////////////////////////////
00073 INLINE bool ImageBuffer::
00074 has_fullpath() const {
00075   return !_fullpath.empty();
00076 }
00077 
00078 ////////////////////////////////////////////////////////////////////
00079 //     Function: ImageBuffer::get_fullpath
00080 //       Access: Published
00081 //  Description: Returns the fullpath that has been set.  This is the
00082 //               full path to the file as it was found along the
00083 //               texture search path.
00084 ////////////////////////////////////////////////////////////////////
00085 INLINE const Filename &ImageBuffer::
00086 get_fullpath() const {
00087   return _fullpath;
00088 }
00089 
00090 ////////////////////////////////////////////////////////////////////
00091 //     Function: ImageBuffer::has_alpha_fullpath
00092 //       Access: Published
00093 //  Description: Returns true if the alpha_fullpath has been set and
00094 //               is available.  See set_alpha_fullpath().
00095 ////////////////////////////////////////////////////////////////////
00096 INLINE bool ImageBuffer::
00097 has_alpha_fullpath() const {
00098   return !_alpha_fullpath.empty();
00099 }
00100 
00101 ////////////////////////////////////////////////////////////////////
00102 //     Function: ImageBuffer::get_alpha_fullpath
00103 //       Access: Published
00104 //  Description: 
00105 //               Returns the alpha_fullpath that has been set.  This
00106 //               is the full path to the alpha part of the image file
00107 //               as it was found along the texture search path.
00108 ////////////////////////////////////////////////////////////////////
00109 INLINE const Filename &ImageBuffer::
00110 get_alpha_fullpath() const {
00111   return _alpha_fullpath;
00112 }
00113 
00114 
00115 ////////////////////////////////////////////////////////////////////
00116 //     Function: ImageBuffer::set_filename
00117 //       Access: Public
00118 //  Description: Sets the name of the file that contains the image's
00119 //               contents.  Normally, this is set automatically when
00120 //               the image is loaded, for instance via
00121 //               Texture::read().
00122 //
00123 //               The ImageBuffer's get_name() function used to return
00124 //               the filename, but now returns just the basename
00125 //               (without the extension), which is a more useful name
00126 //               for identifying an image in show code.
00127 ////////////////////////////////////////////////////////////////////
00128 INLINE void ImageBuffer::
00129 set_filename(const Filename &filename) {
00130   _filename = filename;
00131 }
00132 
00133 ////////////////////////////////////////////////////////////////////
00134 //     Function: ImageBuffer::clear_filename
00135 //       Access: Public
00136 //  Description: Removes the alpha filename, if it was previously set.
00137 //               See set_filename().
00138 ////////////////////////////////////////////////////////////////////
00139 INLINE void ImageBuffer::
00140 clear_filename() {
00141   _filename = Filename();
00142 }
00143 
00144 
00145 ////////////////////////////////////////////////////////////////////
00146 //     Function: ImageBuffer::set_alpha_filename
00147 //       Access: Public
00148 //  Description: Sets the name of the file that contains the image's
00149 //               alpha channel contents.  Normally, this is set
00150 //               automatically when the image is loaded, for instance
00151 //               via Texture::read().
00152 //
00153 //               The ImageBuffer's get_filename() function returns the
00154 //               name of the image file that was loaded into the
00155 //               buffer.  In the case where a texture specified two
00156 //               separate files to load, a 1- or 3-channel color image
00157 //               and a 1-channel alpha image, this Filename is update
00158 //               to contain the name of the image file that was loaded
00159 //               into the buffer's alpha channel.
00160 ////////////////////////////////////////////////////////////////////
00161 INLINE void ImageBuffer::
00162 set_alpha_filename(const Filename &alpha_filename) {
00163   _alpha_filename = alpha_filename;
00164 }
00165 
00166 ////////////////////////////////////////////////////////////////////
00167 //     Function: ImageBuffer::clear_alpha_filename
00168 //       Access: Public
00169 //  Description: Removes the alpha filename, if it was previously set.
00170 //               See set_alpha_filename().
00171 ////////////////////////////////////////////////////////////////////
00172 INLINE void ImageBuffer::
00173 clear_alpha_filename() {
00174   _alpha_filename = Filename();
00175 }
00176 
00177 ////////////////////////////////////////////////////////////////////
00178 //     Function: ImageBuffer::set_fullpath
00179 //       Access: Public
00180 //  Description: Sets the full pathname to the file that contains the
00181 //               image's contents, as found along the search path.
00182 //               Normally, this is set automatically when the image is
00183 //               loaded, for instance via Texture::read().
00184 ////////////////////////////////////////////////////////////////////
00185 INLINE void ImageBuffer::
00186 set_fullpath(const Filename &fullpath) {
00187   _fullpath = fullpath;
00188 }
00189 
00190 ////////////////////////////////////////////////////////////////////
00191 //     Function: ImageBuffer::clear_fullpath
00192 //       Access: Public
00193 //  Description: Removes the alpha fullpath, if it was previously set.
00194 //               See set_fullpath().
00195 ////////////////////////////////////////////////////////////////////
00196 INLINE void ImageBuffer::
00197 clear_fullpath() {
00198   _fullpath = Filename();
00199 }
00200 
00201 ////////////////////////////////////////////////////////////////////
00202 //     Function: ImageBuffer::set_alpha_fullpath
00203 //       Access: Public
00204 //  Description: Sets the full pathname to the file that contains the
00205 //               image's alpha channel contents, as found along the
00206 //               search path.  Normally, this is set automatically
00207 //               when the image is loaded, for instance via
00208 //               Texture::read().
00209 ////////////////////////////////////////////////////////////////////
00210 INLINE void ImageBuffer::
00211 set_alpha_fullpath(const Filename &alpha_fullpath) {
00212   _alpha_fullpath = alpha_fullpath;
00213 }
00214 
00215 ////////////////////////////////////////////////////////////////////
00216 //     Function: ImageBuffer::clear_alpha_fullpath
00217 //       Access: Public
00218 //  Description: Removes the alpha fullpath, if it was previously set.
00219 //               See set_alpha_fullpath().
00220 ////////////////////////////////////////////////////////////////////
00221 INLINE void ImageBuffer::
00222 clear_alpha_fullpath() {
00223   _alpha_fullpath = Filename();
00224 }

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