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panda/src/glxdisplay/glxGraphicsWindow.h

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00001 // Filename: glxGraphicsWindow.h
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef GLXGRAPHICSWINDOW_H
00020 #define GLXGRAPHICSWINDOW_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "graphicsWindow.h"
00025 #include "buttonHandle.h"
00026 
00027 #include <X11/Xlib.h>
00028 #include <GL/glx.h>
00029 
00030 class glxGraphicsPipe;
00031 
00032 ////////////////////////////////////////////////////////////////////
00033 //       Class : glxGraphicsWindow
00034 // Description : An interface to the glx system for managing GL
00035 //               windows under X.
00036 ////////////////////////////////////////////////////////////////////
00037 class glxGraphicsWindow : public GraphicsWindow {
00038 public:
00039   glxGraphicsWindow(GraphicsPipe *pipe, GraphicsStateGuardian *gsg);
00040   virtual ~glxGraphicsWindow();
00041 
00042   virtual void make_current();
00043   virtual void release_gsg();
00044 
00045   virtual bool begin_frame();
00046   virtual void begin_flip();
00047 
00048   virtual void process_events();
00049   virtual void set_properties_now(WindowProperties &properties);
00050 
00051 protected:
00052   virtual void close_window();
00053   virtual bool open_window();
00054 
00055 private:
00056   void set_wm_properties(const WindowProperties &properties);
00057 
00058   void setup_colormap(XVisualInfo *visual);
00059   ButtonHandle get_button(XKeyEvent *key_event);
00060 
00061   static Bool check_event(Display *display, XEvent *event, char *arg);
00062 
00063 private:
00064   Display *_display;
00065   int _screen;
00066   Window _xwindow;
00067   Colormap _colormap;
00068   long _event_mask;
00069   bool _awaiting_configure;
00070   Atom _wm_delete_window;
00071 
00072 
00073 public:
00074   static TypeHandle get_class_type() {
00075     return _type_handle;
00076   }
00077   static void init_type() {
00078     GraphicsWindow::init_type();
00079     register_type(_type_handle, "glxGraphicsWindow",
00080                   GraphicsWindow::get_class_type());
00081   }
00082   virtual TypeHandle get_type() const {
00083     return get_class_type();
00084   }
00085   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00086 
00087 private:
00088   static TypeHandle _type_handle;
00089 };
00090 
00091 #include "glxGraphicsWindow.I"
00092 
00093 #endif

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