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panda/src/glgsg/glTextureContext.h

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00001 // Filename: glTextureContext.h
00002 // Created by:  drose (07Oct99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef GLTEXTURECONTEXT_H
00020 #define GLTEXTURECONTEXT_H
00021 
00022 #include <pandabase.h>
00023 
00024 #ifdef WIN32_VC
00025 // Must include windows.h before gl.h on NT
00026 #define WIN32_LEAN_AND_MEAN
00027 #include <windows.h>
00028 #undef WIN32_LEAN_AND_MEAN
00029 #endif
00030 
00031 #include <GL/gl.h>
00032 #include <textureContext.h>
00033 
00034 ////////////////////////////////////////////////////////////////////
00035 //       Class : GLTextureContext
00036 // Description :
00037 ////////////////////////////////////////////////////////////////////
00038 class EXPCL_PANDAGL GLTextureContext : public TextureContext {
00039 public:
00040   INLINE GLTextureContext(Texture *tex);
00041 
00042   // This is the GL "name" of the texture object.
00043   GLuint _index;
00044 
00045   // This is a GL texture priority.
00046   GLfloat _priority;
00047 
00048 public:
00049   static TypeHandle get_class_type() {
00050     return _type_handle;
00051   }
00052   static void init_type() {
00053     TextureContext::init_type();
00054     register_type(_type_handle, "GLTextureContext",
00055                   TextureContext::get_class_type());
00056   }
00057   virtual TypeHandle get_type() const {
00058     return get_class_type();
00059   }
00060   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00061 
00062 private:
00063   static TypeHandle _type_handle;
00064 };
00065 
00066 #include "glTextureContext.I"
00067 
00068 #endif
00069 

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