00001 // Filename: glTextureContext.h 00002 // Created by: drose (07Oct99) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef GLTEXTURECONTEXT_H 00020 #define GLTEXTURECONTEXT_H 00021 00022 #include <pandabase.h> 00023 00024 #ifdef WIN32_VC 00025 // Must include windows.h before gl.h on NT 00026 #define WIN32_LEAN_AND_MEAN 00027 #include <windows.h> 00028 #undef WIN32_LEAN_AND_MEAN 00029 #endif 00030 00031 #include <GL/gl.h> 00032 #include <textureContext.h> 00033 00034 //////////////////////////////////////////////////////////////////// 00035 // Class : GLTextureContext 00036 // Description : 00037 //////////////////////////////////////////////////////////////////// 00038 class EXPCL_PANDAGL GLTextureContext : public TextureContext { 00039 public: 00040 INLINE GLTextureContext(Texture *tex); 00041 00042 // This is the GL "name" of the texture object. 00043 GLuint _index; 00044 00045 // This is a GL texture priority. 00046 GLfloat _priority; 00047 00048 public: 00049 static TypeHandle get_class_type() { 00050 return _type_handle; 00051 } 00052 static void init_type() { 00053 TextureContext::init_type(); 00054 register_type(_type_handle, "GLTextureContext", 00055 TextureContext::get_class_type()); 00056 } 00057 virtual TypeHandle get_type() const { 00058 return get_class_type(); 00059 } 00060 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00061 00062 private: 00063 static TypeHandle _type_handle; 00064 }; 00065 00066 #include "glTextureContext.I" 00067 00068 #endif 00069