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panda/src/egg/eggFilenameNode.I

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00001 // Filename: eggFilenameNode.I
00002 // Created by:  drose (11Feb99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //     Function: EggFilenameNode::Default constructor
00022 //       Access: Public
00023 //  Description:
00024 ////////////////////////////////////////////////////////////////////
00025 INLINE EggFilenameNode::
00026 EggFilenameNode() {
00027 }
00028 
00029 ////////////////////////////////////////////////////////////////////
00030 //     Function: EggFilenameNode::Constructor
00031 //       Access: Public
00032 //  Description:
00033 ////////////////////////////////////////////////////////////////////
00034 INLINE EggFilenameNode::
00035 EggFilenameNode(const string &node_name, const Filename &filename) :
00036   EggNode(node_name),
00037   _filename(filename),
00038   _fullpath(filename)
00039 {
00040 }
00041 
00042 ////////////////////////////////////////////////////////////////////
00043 //     Function: EggFilenameNode::Copy constructor
00044 //       Access: Public
00045 //  Description:
00046 ////////////////////////////////////////////////////////////////////
00047 INLINE EggFilenameNode::
00048 EggFilenameNode(const EggFilenameNode &copy) :
00049   EggNode(copy),
00050   _filename(copy._filename),
00051   _fullpath(copy._fullpath)
00052 {
00053 }
00054 
00055 ////////////////////////////////////////////////////////////////////
00056 //     Function: EggFilenameNode::Copy assignment operator
00057 //       Access: Public
00058 //  Description:
00059 ////////////////////////////////////////////////////////////////////
00060 INLINE EggFilenameNode &EggFilenameNode::
00061 operator = (const EggFilenameNode &copy) {
00062   EggNode::operator = (copy);
00063   _filename = copy._filename;
00064   _fullpath = copy._fullpath;
00065   return *this;
00066 }
00067 
00068 ////////////////////////////////////////////////////////////////////
00069 //     Function: EggFilenameNode::get_filename
00070 //       Access: Public
00071 //  Description: Returns a nonmodifiable reference to the filename.
00072 ////////////////////////////////////////////////////////////////////
00073 INLINE const Filename &EggFilenameNode::
00074 get_filename() const {
00075   return _filename;
00076 }
00077 
00078 ////////////////////////////////////////////////////////////////////
00079 //     Function: EggFilenameNode::set_filename
00080 //       Access: Public
00081 //  Description:
00082 ////////////////////////////////////////////////////////////////////
00083 INLINE void EggFilenameNode::
00084 set_filename(const Filename &filename) {
00085   _filename = filename;
00086   _fullpath = filename;
00087 }
00088 
00089 ////////////////////////////////////////////////////////////////////
00090 //     Function: EggFilenameNode::get_fullpath
00091 //       Access: Public
00092 //  Description: Returns the full pathname to the file, if it is
00093 //               known; otherwise, returns the same thing as
00094 //               get_filename().
00095 //
00096 //               This function simply returns whatever was set by the
00097 //               last call to set_fullpath().  This string is not
00098 //               written to the egg file; its main purpose is to
00099 //               record the full path to a filename (for instance, a
00100 //               texture filename) if it is known, for egg structures
00101 //               that are generated in-memory and then immediately
00102 //               converted to a scene graph.
00103 ////////////////////////////////////////////////////////////////////
00104 INLINE const Filename &EggFilenameNode::
00105 get_fullpath() const {
00106   return _fullpath;
00107 }
00108 
00109 ////////////////////////////////////////////////////////////////////
00110 //     Function: EggFilenameNode::set_fullpath
00111 //       Access: Public
00112 //  Description: Records the full pathname to the file, for the
00113 //               benefit of get_fullpath().
00114 ////////////////////////////////////////////////////////////////////
00115 INLINE void EggFilenameNode::
00116 set_fullpath(const Filename &fullpath) {
00117   _fullpath = fullpath;
00118 }

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