00001 // Filename: chromium.TextureContext.h 00002 // Created by: drose (07Oct99) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef CRTEXTURECONTEXT_H 00020 #define CRTEXTURECONTEXT_H 00021 00022 #include <pandabase.h> 00023 00024 #ifdef WIN32_VC 00025 // Must include windows.h before gl.h on NT 00026 #define WIN32_LEAN_AND_MEAN 00027 #include <windows.h> 00028 #undef WIN32_LEAN_AND_MEAN 00029 #endif 00030 00031 00032 #include <GL/gl.h> 00033 // Chromium specific 00034 #ifdef WIN32_VC // [ 00035 #define WINDOWS 1 00036 #endif //] 00037 #include "cr_glwrapper.h" 00038 #include "cr_applications.h" 00039 #include "cr_spu.h" 00040 extern SPUDispatchTable chromium; 00041 00042 #include <textureContext.h> 00043 00044 //////////////////////////////////////////////////////////////////// 00045 // Class : CRTextureContext 00046 // Description : 00047 //////////////////////////////////////////////////////////////////// 00048 class EXPCL_PANDACR CRTextureContext : public TextureContext { 00049 public: 00050 INLINE CRTextureContext(Texture *tex); 00051 00052 // This is the GL "name" of the texture object. 00053 GLuint _index; 00054 00055 // This is a GL texture priority. 00056 GLfloat _priority; 00057 00058 public: 00059 static TypeHandle get_class_type() { 00060 return _type_handle; 00061 } 00062 static void init_type() { 00063 TextureContext::init_type(); 00064 register_type(_type_handle, "CRTextureContext", 00065 TextureContext::get_class_type()); 00066 } 00067 virtual TypeHandle get_type() const { 00068 return get_class_type(); 00069 } 00070 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00071 00072 private: 00073 static TypeHandle _type_handle; 00074 }; 00075 00076 #include "crTextureContext.I" 00077 00078 #endif 00079