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panda/src/dxgsg7/config_dxgsg7.h

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00001 // Filename: config_dxgsg7.h
00002 // Created by:  drose (06Oct99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef CONFIG_DXGSG7_H
00020 #define CONFIG_DXGSG7_H
00021 
00022 #include <pandabase.h>
00023 #include <notifyCategoryProxy.h>
00024 
00025 NotifyCategoryDecl(dxgsg7, EXPCL_PANDADX, EXPTP_PANDADX);
00026 NotifyCategoryDecl(wdxdisplay7, EXPCL_PANDADX, EXPTP_PANDADX);
00027 
00028 extern bool dx_full_screen;
00029 extern bool dx_sync_video;
00030 extern bool dx_cull_traversal;
00031 extern bool dx_no_vertex_fog;
00032 extern bool dx_full_screen_antialiasing;
00033 extern bool dx_auto_normalize_lighting;
00034 extern bool dx_use_rangebased_fog;
00035 extern bool dx_allow_software_renderer;
00036 extern bool dx_force_software_renderer;
00037 extern const bool link_tristrips;
00038 
00039 // debug flags we might want to use in full optimized build
00040 extern bool dx_ignore_mipmaps;
00041 extern bool dx_mipmap_everything;
00042 extern bool dx_show_transforms;
00043 extern bool dx_force_16bpptextures;
00044 extern bool dx_no_dithering;
00045 extern bool dx_force_16bpp_zbuffer;
00046 extern bool dx_do_vidmemsize_check;
00047 extern bool dx_preserve_fpu_state;
00048 
00049 extern bool dx_depth_offset_decals;
00050 
00051 #ifndef NDEBUG
00052 extern int dx_force_backface_culling;
00053 #endif
00054 
00055 #ifdef _DEBUG
00056 extern float dx_global_miplevel_bias;
00057 extern bool dx_debug_view_mipmaps;
00058 extern bool dx_force_anisotropic_filtering;
00059 #endif
00060 
00061 // Ways to implement decals.
00062 enum DXDecalType {
00063   GDT_mask,   // GL 1.0 style, involving three steps and double-draw of polygon
00064   GDT_blend,  // As above, but slower; use blending to disable colorbuffer writes
00065   GDT_offset  // The fastest, using GL 1.1 style glPolygonOffset
00066 };
00067 extern DXDecalType dx_decal_type;
00068 
00069 extern EXPCL_PANDADX void init_libdxgsg7();
00070 
00071 #endif

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