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panda/src/collide/collisionPolygon.I

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00001 // Filename: collisionPolygon.I
00002 // Created by:  drose (25Apr00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 //     Function: CollisionPolygon::Constructor
00021 //       Access: Public
00022 //  Description:
00023 ////////////////////////////////////////////////////////////////////
00024 INLINE CollisionPolygon::
00025 CollisionPolygon(const LPoint3f &a, const LPoint3f &b,
00026                  const LPoint3f &c) {
00027   LPoint3f array[3];
00028   array[0] = a;
00029   array[1] = b;
00030   array[2] = c;
00031   setup_points(array, array + 3);
00032 }
00033 
00034 ////////////////////////////////////////////////////////////////////
00035 //     Function: CollisionPolygon::Constructor
00036 //       Access: Public
00037 //  Description:
00038 ////////////////////////////////////////////////////////////////////
00039 INLINE CollisionPolygon::
00040 CollisionPolygon(const LPoint3f &a, const LPoint3f &b,
00041                  const LPoint3f &c, const LPoint3f &d) {
00042   LPoint3f array[4];
00043   array[0] = a;
00044   array[1] = b;
00045   array[2] = c;
00046   array[3] = d;
00047   setup_points(array, array + 4);
00048 }
00049 
00050 
00051 ////////////////////////////////////////////////////////////////////
00052 //     Function: CollisionPolygon::Constructor
00053 //       Access: Public
00054 //  Description:
00055 ////////////////////////////////////////////////////////////////////
00056 INLINE CollisionPolygon::
00057 CollisionPolygon(const LPoint3f *begin, const LPoint3f *end) {
00058   setup_points(begin, end);
00059 }
00060 
00061 ////////////////////////////////////////////////////////////////////
00062 //     Function: CollisionPolygon::Constructor
00063 //       Access: Public
00064 //  Description:
00065 ////////////////////////////////////////////////////////////////////
00066 INLINE CollisionPolygon::
00067 CollisionPolygon(void) {
00068 }
00069 
00070 ////////////////////////////////////////////////////////////////////
00071 //     Function: CollisionPolygon::verify_points
00072 //       Access: Public, Static
00073 //  Description: Verifies that the indicated set of points will define
00074 //               a valid CollisionPolygon: that is, at least three
00075 //               non-collinear points, with no points repeated.
00076 ////////////////////////////////////////////////////////////////////
00077 INLINE bool CollisionPolygon::
00078 verify_points(const LPoint3f &a, const LPoint3f &b,
00079               const LPoint3f &c) {
00080   LPoint3f array[3];
00081   array[0] = a;
00082   array[1] = b;
00083   array[2] = c;
00084   return verify_points(array, array + 3);
00085 }
00086 
00087 ////////////////////////////////////////////////////////////////////
00088 //     Function: CollisionPolygon::verify_points
00089 //       Access: Public, Static
00090 //  Description: Verifies that the indicated set of points will define
00091 //               a valid CollisionPolygon: that is, at least three
00092 //               non-collinear points, with no points repeated.
00093 ////////////////////////////////////////////////////////////////////
00094 INLINE bool CollisionPolygon::
00095 verify_points(const LPoint3f &a, const LPoint3f &b,
00096               const LPoint3f &c, const LPoint3f &d) {
00097   LPoint3f array[4];
00098   array[0] = a;
00099   array[1] = b;
00100   array[2] = c;
00101   array[3] = d;
00102   return verify_points(array, array + 4);
00103 }

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